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<blockquote data-quote="Eric Zephlaer" data-source="post: 9378945" data-attributes="member: 7034451"><p>[USER=6855382]@Kwargrow[/USER] [USER=7034482]@astarte[/USER] [USER=6790669]@Tellerian Hawke[/USER] [USER=6855223]@MacConnell[/USER]</p><p>[gm]NOTE: I am hosting this thread in order for the author of the system to be able to play a character with his own account that is not run as an NPC. This scenario is designed for experienced players from any system and master characters, even though those characters are currently in the lowest tier of society, that of the teamsters. For convenience, character records will be kept in a Google Document where all players have editing privileges.[/gm]</p><p><strong>The Island Nations of Archipelago</strong>:</p><p>Power is not something that is given or earned. It is taken by force and maintained with violence. Those who rule do so through might, not inheritance and certainly not compassion, though the station of birth always has its advantages. Irrelevant of tribe or gender, the populace is composed of teamsters, sailors, craftsmen, soldiers, and rulers, which is the order of least to greatest in the hierarchy.</p><p></p><p>Situated in a vast ocean far from the landmass known as The Untamed Wilds sits an inhabited archipelago, completely isolated from the rest of the world. These people have no knowledge of the fact there was once only one species. They know nothing of the War of Heaven or the Sundering. Here, everyone has a talent for magic. It is an integral part of everyone’s life, and no one fears it, at least not of itself, but the power of it that some wield is quite fearsome.</p><p></p><p>Recently a new island was discovered to the north of the archipelago, just over the horizon, which calls for the issuance of the Short Straws. In an agreement with the five rulers of the five main islands, straws are drawn by teamsters from each of the islands. Those who draw the short straws are sent to explore a new island. Usually the greatest risk is a lack of fresh water, rarely dangerous animals. Being more oppressed and less of true slavery, Short Straws often bargain for extra pay. This single new island appears larger than any of those in the archipelago, and the bulk of it is shrouded in mist, giving a sense of foreboding to superstitious sailors. Teamsters cannot afford the luxury of superstition. Exploring a new island is not a matter of choice, but it is a matter of opportunity.</p><p style="text-align: center">[ATTACH=full]367980[/ATTACH]</p><p>[ooc]The characters are those residents who had the misfortune, or perhaps fortune this time, of drawing the short straw. The only way to change a station of birth is to take it. There is always the possibility of discovering something on an exploration to offer an advantage. No one wants to remain a teamster. The work is too constant.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9378945, member: 7034451"] [USER=6855382]@Kwargrow[/USER] [USER=7034482]@astarte[/USER] [USER=6790669]@Tellerian Hawke[/USER] [USER=6855223]@MacConnell[/USER] [gm]NOTE: I am hosting this thread in order for the author of the system to be able to play a character with his own account that is not run as an NPC. This scenario is designed for experienced players from any system and master characters, even though those characters are currently in the lowest tier of society, that of the teamsters. For convenience, character records will be kept in a Google Document where all players have editing privileges.[/gm] [B]The Island Nations of Archipelago[/B]: Power is not something that is given or earned. It is taken by force and maintained with violence. Those who rule do so through might, not inheritance and certainly not compassion, though the station of birth always has its advantages. Irrelevant of tribe or gender, the populace is composed of teamsters, sailors, craftsmen, soldiers, and rulers, which is the order of least to greatest in the hierarchy. Situated in a vast ocean far from the landmass known as The Untamed Wilds sits an inhabited archipelago, completely isolated from the rest of the world. These people have no knowledge of the fact there was once only one species. They know nothing of the War of Heaven or the Sundering. Here, everyone has a talent for magic. It is an integral part of everyone’s life, and no one fears it, at least not of itself, but the power of it that some wield is quite fearsome. Recently a new island was discovered to the north of the archipelago, just over the horizon, which calls for the issuance of the Short Straws. In an agreement with the five rulers of the five main islands, straws are drawn by teamsters from each of the islands. Those who draw the short straws are sent to explore a new island. Usually the greatest risk is a lack of fresh water, rarely dangerous animals. Being more oppressed and less of true slavery, Short Straws often bargain for extra pay. This single new island appears larger than any of those in the archipelago, and the bulk of it is shrouded in mist, giving a sense of foreboding to superstitious sailors. Teamsters cannot afford the luxury of superstition. Exploring a new island is not a matter of choice, but it is a matter of opportunity. [CENTER][ATTACH type="full" alt="0.jpeg"]367980[/ATTACH][/CENTER] [ooc]The characters are those residents who had the misfortune, or perhaps fortune this time, of drawing the short straw. The only way to change a station of birth is to take it. There is always the possibility of discovering something on an exploration to offer an advantage. No one wants to remain a teamster. The work is too constant.[/ooc] [/QUOTE]
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