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<blockquote data-quote="Eric Zephlaer" data-source="post: 9380599" data-attributes="member: 7034451"><p>[ooc]At this point Players simply need to choose an archetype, describe the physical appearance and possibly personality of the character, and pick a name.</p><p></p><p>The listed archetypes were chosen from the best played characters to reach mastery in other games. The Thunder Monk was chosen from Taylar and Sannit. The Archer was chosen from Astarte and Cina. The Quickling was chosen from Kitarra. The Machinist was chosen from Zephyr. The O'ologist was chosen from Sheldon, and the Ideologue was chosen from Merindell.[/ooc][gm]In this game, no one is looking for a hero or an anti-hero. No one needs to be rescued. No one is wanting to start a revolution, and no one is expected to be solving the problems of others.</p><p></p><p>This is intended to be far more mercenary. The characters are to be more entrepreneurial and collectively selfish, to hold the commercial aspect hostage and eventually extort wealth or take power from those currently controlling it. The players should try to have fun. The characters are to grow in power, prestige, and wealth.[/gm]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9380599, member: 7034451"] [ooc]At this point Players simply need to choose an archetype, describe the physical appearance and possibly personality of the character, and pick a name. The listed archetypes were chosen from the best played characters to reach mastery in other games. The Thunder Monk was chosen from Taylar and Sannit. The Archer was chosen from Astarte and Cina. The Quickling was chosen from Kitarra. The Machinist was chosen from Zephyr. The O'ologist was chosen from Sheldon, and the Ideologue was chosen from Merindell.[/ooc][gm]In this game, no one is looking for a hero or an anti-hero. No one needs to be rescued. No one is wanting to start a revolution, and no one is expected to be solving the problems of others. This is intended to be far more mercenary. The characters are to be more entrepreneurial and collectively selfish, to hold the commercial aspect hostage and eventually extort wealth or take power from those currently controlling it. The players should try to have fun. The characters are to grow in power, prestige, and wealth.[/gm] [/QUOTE]
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