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<blockquote data-quote="Eric Zephlaer" data-source="post: 9389957" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 2. <strong>Season</strong>: Rebirth.</p><p>Standing on the dock of the Lighted Sentinel before embarking, the Short Straws are not sent on their way by Linstahl. He could be bother to deign such with his presence. The harbor master is tasks with putting the mission in motion. He is a tall thin man, still fit with lithe musculature. He is almost as tall as Terrendale and tends to look down, literally, on all of those that he can. His skin is the gray shade of mountain stone, and his black hair is long and sleek, tied in a braid that hangs down his back.</p><p></p><p>He rubs his thumbs against his forefingers and grimaces at the requests from Kite, but such inquiry is expected. Everyone pushes against boundaries. The first offer of fully equipping the crew against hostilities is a common offer and not one to settle a negotiation. Without drawing much more than dour expressions from the chosen teamsters, he finally resigns to a true offer. “<span style="color: rgb(147, 101, 184)">I am authorized to offer you everything that you can carry upon returning to the ship</span>.”</p><p></p><p>This is a rather decent offer, considering the news concerning the size of the island, especially valuable plant materials which are of very little mass. The six party members are offered pliable leather bracers and boots and light leather tunics. There is also the option of Kevlar tunics for those who want something of less mass than leather. Quality weapons are offered befitting combat style, including a pair of balanced swords, a pair of leather gloves, and a recurve bow with metal tipped and stone tipped arrows. Of a different importance, each member is equipped with a very functional utility belt with multiple pouches, two satchels with shoulder straps, two water skins, rope, and twine.</p><p></p><p>“<span style="color: rgb(147, 101, 184)">Pick your gear and board the ship. The light is wasting</span>.”</p><p></p><p>Sentinel ships are rather large vessels with single hulls and two masts. The sailors are already aboard, and the dock hands are waiting to cast the mooring lines back to the boatswains. There is no official religion in the islands and beliefs vary, almost with individuals, but some commonalities exist within certain groups. A smooth stone about the size of a person’s head is placed on the foredeck of every ship, and a plate of iron is placed in the aft. Everyone when boarding a ship touches the stone and then the iron, including carried teamsters, whether they believe in any such superstitions or not. Refusal to touch the items will result in immediately being killed by the others. Touching them in the wrong order will cause the culprit to be jettisoned over the side. There are no other superstitions concerning gender or species, especially since the identification of the three species of people is not even really known. No one cares how one body may be built differently than another or whether a person has enlarged earlobes or none at all.[ooc]Pliable Bracers or Boots: cover 20, hinder 12, deflect 6, soak, 3.</p><p>Light Leather Tunic: cover 60, hinder 12, deflect 4, soak 2.</p><p>Kevlar Tunic: cover 60, hinder 6, deflect 5, soak 0.</p><p>weapon data will be updated on the character record.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: full wellness</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: full wellness</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: full wellness</p><p><span style="color: rgb(250, 197, 28)">Machinist</span>:</p><p><span style="color: rgb(65, 168, 95)">O’ologist</span>: [/spoiler]</p><p>[spoiler=Collections]</p><p>nothing at this time [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State gear selections and nominal actions or intentions while sailing. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9389957, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 2. [B]Season[/B]: Rebirth. Standing on the dock of the Lighted Sentinel before embarking, the Short Straws are not sent on their way by Linstahl. He could be bother to deign such with his presence. The harbor master is tasks with putting the mission in motion. He is a tall thin man, still fit with lithe musculature. He is almost as tall as Terrendale and tends to look down, literally, on all of those that he can. His skin is the gray shade of mountain stone, and his black hair is long and sleek, tied in a braid that hangs down his back. He rubs his thumbs against his forefingers and grimaces at the requests from Kite, but such inquiry is expected. Everyone pushes against boundaries. The first offer of fully equipping the crew against hostilities is a common offer and not one to settle a negotiation. Without drawing much more than dour expressions from the chosen teamsters, he finally resigns to a true offer. “[COLOR=rgb(147, 101, 184)]I am authorized to offer you everything that you can carry upon returning to the ship[/COLOR].” This is a rather decent offer, considering the news concerning the size of the island, especially valuable plant materials which are of very little mass. The six party members are offered pliable leather bracers and boots and light leather tunics. There is also the option of Kevlar tunics for those who want something of less mass than leather. Quality weapons are offered befitting combat style, including a pair of balanced swords, a pair of leather gloves, and a recurve bow with metal tipped and stone tipped arrows. Of a different importance, each member is equipped with a very functional utility belt with multiple pouches, two satchels with shoulder straps, two water skins, rope, and twine. “[COLOR=rgb(147, 101, 184)]Pick your gear and board the ship. The light is wasting[/COLOR].” Sentinel ships are rather large vessels with single hulls and two masts. The sailors are already aboard, and the dock hands are waiting to cast the mooring lines back to the boatswains. There is no official religion in the islands and beliefs vary, almost with individuals, but some commonalities exist within certain groups. A smooth stone about the size of a person’s head is placed on the foredeck of every ship, and a plate of iron is placed in the aft. Everyone when boarding a ship touches the stone and then the iron, including carried teamsters, whether they believe in any such superstitions or not. Refusal to touch the items will result in immediately being killed by the others. Touching them in the wrong order will cause the culprit to be jettisoned over the side. There are no other superstitions concerning gender or species, especially since the identification of the three species of people is not even really known. No one cares how one body may be built differently than another or whether a person has enlarged earlobes or none at all.[ooc]Pliable Bracers or Boots: cover 20, hinder 12, deflect 6, soak, 3. Light Leather Tunic: cover 60, hinder 12, deflect 4, soak 2. Kevlar Tunic: cover 60, hinder 6, deflect 5, soak 0. weapon data will be updated on the character record.[/ooc] [spoiler=Character Data] [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: full wellness [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: full wellness [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: full wellness [COLOR=rgb(250, 197, 28)]Machinist[/COLOR]: [COLOR=rgb(65, 168, 95)]O’ologist[/COLOR]: [/spoiler] [spoiler=Collections] nothing at this time [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State gear selections and nominal actions or intentions while sailing. Provide a random roll.[/ooc] [/QUOTE]
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