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<blockquote data-quote="Eric Zephlaer" data-source="post: 9406881" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 12. <strong>Season</strong>: Rebirth.</p><p>[spoiler=Speed]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 600 - 301 = 299</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: 500 - 203 = 297</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: 500 - 253 = 247</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: 600 - 188 = 312</p><p><span style="color: rgb(65, 168, 95)">O’ologist</span>: 540 - 204 = 336</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 500 - 191 = 319</p><p>Archers: 540 - 234 = 306 [/spoiler]</p><p>[spoiler=Enhancements]</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: 70(camouflage)</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: 42(soullessness)</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 49(refraction) [/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 30(launch) + 39(accuracy) + 30(clarity) + 188(d100) = 287 - 50(range) = 237</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: 62 + 54 + 37 + 72 = 225</p><p><span style="color: rgb(97, 189, 109)">O’ologist</span>: 38 + 40 + 61(tranquility) + 75 = 214 - 50(range) = 164</p><p></p><p>Archers: 39(avoidance) + 30(analysis) + 83(d100) = 152</p><p>225 - 152 = 73% * 8 = 6 - 2 = 4</p><p>164 - 152 = 12% * 3 = 1 - 1, ineffective [/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 39(bending) + 59(shove) + 60(d100) = 158</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: 86 + 55(weaken) + 51 = 192</p><p><span style="color: rgb(97, 189, 109)">O’ologist</span>: 99 + 58(toxicity) + 75 = 232</p><p></p><p>Archers: 38(aggression or conditioning) + 59(fury) + 64(d100) = 161</p><p>192 - 161 = 31%</p><p>232 - 161 = 71% * 9 = 6 [/spoiler]</p><p>[spoiler=Combat Data]</p><p>A1: full wellness</p><p>A2: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>. <span style="color: rgb(226, 80, 65)">Strength</span> -31%.</p><p>A3: full wellness.</p><p>A4: full wellness.</p><p>A5: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 6 = 4, <span style="color: rgb(44, 130, 201)">confused</span>.</p><p>A6: full wellness. [/spoiler]</p><p>[ooc]The word “Mithrin” was replaced with Halurin in a previous edit of the gaming system by the author. These have the same value. Remember only one physical action and one mystical action can be handled at the same time.[/ooc]Having decided on a course of action, seeing the footprints, and running their mouths concerning the party. The archers moved into a trained formation and began making their way up the beach. At what would be considered medium range for a bow but long range for a stone, three of the party members launch a surprise attack, while the other three prepare defenses.</p><p></p><p>Needing a conduit or something the carry the manipulated mechanical waylines, Coldtree retrieves a random stone from the ground and throws it at the approaching archers. He has no need to hit one of them. He is only aiming for the sand in from of them, a target he cannot miss. As the stone flies tendrils of mist curl around in it passing drawn by the moving air. Particles of sand lift up from the beach, allowing Nigel to see his trajectory. When the stone lands, the air reverses direction violently, throwing out a mass of sand that temporarily blinds two of the archers, greatly delaying their first action.</p><p></p><p>Astarte fires one of her stone arrows, charged with manipulated mystical waylines. The arrow strikes one of the enemies, causing some harm but seemingly suffers more than physical damage, being significantly weakened. If these archers were using hardened recurve bows, he would no longer be able to draw the string. For his part, the silent O’ologist launches his own stone, using his sling and manages to strike another archer. When the stone strikes it emits a puff of greenish smoke, confusing the victim.</p><p></p><p>Being exposed on the open beach, the archers, who now know the location of some of the party members, pick up their pace as they continue forward, two of them trying to wipe sand from their eyes instead of taking aim.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: full wellness</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: full wellness</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: full wellness</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: full wellness</p><p><span style="color: rgb(97, 189, 109)">O’ologist</span>: full wellness</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: full wellness [/spoiler]</p><p>[spoiler=Collections]</p><p>nothing at this time [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister</p><p>Oshanti: Leader, The Zoo. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. As intentions can be changed in an instant, previous desires not yet handled can be reposted or new ones selected. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9406881, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 12. [B]Season[/B]: Rebirth. [spoiler=Speed] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 600 - 301 = 299 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: 500 - 203 = 297 [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: 500 - 253 = 247 [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: 600 - 188 = 312 [COLOR=rgb(65, 168, 95)]O’ologist[/COLOR]: 540 - 204 = 336 [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 500 - 191 = 319 Archers: 540 - 234 = 306 [/spoiler] [spoiler=Enhancements] [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: 70(camouflage) [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: 42(soullessness) [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 49(refraction) [/spoiler] [spoiler=Projectile Assault] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 30(launch) + 39(accuracy) + 30(clarity) + 188(d100) = 287 - 50(range) = 237 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: 62 + 54 + 37 + 72 = 225 [COLOR=rgb(97, 189, 109)]O’ologist[/COLOR]: 38 + 40 + 61(tranquility) + 75 = 214 - 50(range) = 164 Archers: 39(avoidance) + 30(analysis) + 83(d100) = 152 225 - 152 = 73% * 8 = 6 - 2 = 4 164 - 152 = 12% * 3 = 1 - 1, ineffective [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 39(bending) + 59(shove) + 60(d100) = 158 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: 86 + 55(weaken) + 51 = 192 [COLOR=rgb(97, 189, 109)]O’ologist[/COLOR]: 99 + 58(toxicity) + 75 = 232 Archers: 38(aggression or conditioning) + 59(fury) + 64(d100) = 161 192 - 161 = 31% 232 - 161 = 71% * 9 = 6 [/spoiler] [spoiler=Combat Data] A1: full wellness A2: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(226, 80, 65)]Strength[/COLOR] -31%. A3: full wellness. A4: full wellness. A5: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 6 = 4, [COLOR=rgb(44, 130, 201)]confused[/COLOR]. A6: full wellness. [/spoiler] [ooc]The word “Mithrin” was replaced with Halurin in a previous edit of the gaming system by the author. These have the same value. Remember only one physical action and one mystical action can be handled at the same time.[/ooc]Having decided on a course of action, seeing the footprints, and running their mouths concerning the party. The archers moved into a trained formation and began making their way up the beach. At what would be considered medium range for a bow but long range for a stone, three of the party members launch a surprise attack, while the other three prepare defenses. Needing a conduit or something the carry the manipulated mechanical waylines, Coldtree retrieves a random stone from the ground and throws it at the approaching archers. He has no need to hit one of them. He is only aiming for the sand in from of them, a target he cannot miss. As the stone flies tendrils of mist curl around in it passing drawn by the moving air. Particles of sand lift up from the beach, allowing Nigel to see his trajectory. When the stone lands, the air reverses direction violently, throwing out a mass of sand that temporarily blinds two of the archers, greatly delaying their first action. Astarte fires one of her stone arrows, charged with manipulated mystical waylines. The arrow strikes one of the enemies, causing some harm but seemingly suffers more than physical damage, being significantly weakened. If these archers were using hardened recurve bows, he would no longer be able to draw the string. For his part, the silent O’ologist launches his own stone, using his sling and manages to strike another archer. When the stone strikes it emits a puff of greenish smoke, confusing the victim. Being exposed on the open beach, the archers, who now know the location of some of the party members, pick up their pace as they continue forward, two of them trying to wipe sand from their eyes instead of taking aim. [spoiler=Character Data] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: full wellness [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: full wellness [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: full wellness [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: full wellness [COLOR=rgb(97, 189, 109)]O’ologist[/COLOR]: full wellness [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: full wellness [/spoiler] [spoiler=Collections] nothing at this time [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister Oshanti: Leader, The Zoo. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. As intentions can be changed in an instant, previous desires not yet handled can be reposted or new ones selected. Provide 2 random rolls.[/ooc] [/QUOTE]
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