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<blockquote data-quote="Eric Zephlaer" data-source="post: 9428132" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 12. <strong>Season</strong>: Rebirth.</p><p>[spoiler=Identification]</p><p>Coldtree:</p><p>Astarte:</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: 40(alchemy) + 91(empathy) + 88 = 219</p><p>Gretda:</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: 60 + 62 + 75 = 197</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 60 + 59(tuning) + 50 = 169 [/spoiler]</p><p>[gm]Sharkskin Bracers: encumber 0, deflect 4, soak 0</p><p>Pliable Bracers: encumber 12, deflect 6, soak 3[/gm][ooc]Any collected items that are to be kept need to appear in a post[/ooc]Coldtree finds that the skarksin is not nearly as durable as plaible leather, but the advantage of the deflective material is that it practically has no weight, so he has to decide which is better for him. Gretda gathers all six bows and the arrows. Forest keeps one bow and ten of each type of arrow and a baldric to carry them.</p><p></p><p>As it happens, Kite’s empathy for waylines allows him to better identify all of the items than any other party member. He explains that while everyone can use the items, there effectiveness will vary per person, depending upon the nature of the inherent mystical talent of each. There are 3 talismans composed of speckled black feathers with white tips from the tail of a turkey. If bodily carried, each will augment overall wellness and the impetus for resilience and vitality (Fitness & Confluence). There are 3 talismans composed of blue and green feathers from the tail of a macaw. each will augment personal interactions and the impetus for the physical function and intellectual cognizance (Persona & Cohesion). There are two talismans composed of reddish brown feathers from the tail of a leghorn. Each will augment physical might & the impetus for resilience and vitality (Strength & Confluence). There are two talismans composed of glossy black feathers with white tips from the tail of a magpie. Each will augment mental fortitude & the inexplicable reason for autonomous life (Will & Adhesion). The last two talismans are composed of white or sandy brown feathers from the tail of a crane. Each will augment freedom of movement and the impetus for the physical function and intellectual cognizance (Motility & Cohesion).</p><p></p><p>Two of the stones are bright-red and opaque with flecks of semi-translucent yellow running through it, called Firestone. If bodily carried, each will augment overall wellness (Fitness) and the impetus for resilience and vitality (Confluence). One stone is translucent, yellow and orange, calleed Daystone. It will augment personal interactions (Persona) and the impetus for the physical function and intellectual cognizance (Cohesion). It may also be sacrificed to enhance the mystical effectiveness of the Compulsion or Enthrall. Another stone is an opaque green with streaks of semi-translucent lighter green running through it, called Jade. It will augment physical might (Strength) and the impetus for resilience and vitality (Confluence). The next stone is striated with mixed streaks of black and white, called Onyx. It will augment mental fortitude (Will) and the inexplicable reason for autonomous life (Adhesion). It may be sacrificed to enhance the mystical effectiveness of absorbing heat (Frostbite) or to enhance the mystical effectiveness of insulating oneself from heat (Insulate). The last stone is opaque and dark blue with flecks of semi-translucent orange running through it, called Twilightstone. It will augment freedom of movement (Motility) and the impetus for the physical function and intellectual cognizance (Cohesion).</p><p></p><p>During the process of getting everything gathered and the examining the boat, a figure is seen, a very tall figure in a full suit of ceremonial armor, walking out from the palms at about the center of the beach. As soon as the figure clears the shadows of the trees and enters the light, it disappears. In about two more seconds this exact same visage happens a second time, then nothing more.</p><p>[spoiler=Character Data]</p><p>Coldtree: full wellness</p><p>tunic: 60 - 3 = 57</p><p>Astarte: full wellness</p><p>Kite: full wellness</p><p>tunic: 60 - 3 = 57</p><p>Gretda: full wellness</p><p>Forest: full wellness</p><p>halurin arrows: 10</p><p>stone arrows: 10</p><p>Terrendale: full wellness [/spoiler]</p><p>[spoiler=Collections]</p><p>nothing at this time [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister</p><p>Oshanti: Leader, The Zoo. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9428132, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 12. [B]Season[/B]: Rebirth. [spoiler=Identification] Coldtree: Astarte: [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: 40(alchemy) + 91(empathy) + 88 = 219 Gretda: [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: 60 + 62 + 75 = 197 [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 60 + 59(tuning) + 50 = 169 [/spoiler] [gm]Sharkskin Bracers: encumber 0, deflect 4, soak 0 Pliable Bracers: encumber 12, deflect 6, soak 3[/gm][ooc]Any collected items that are to be kept need to appear in a post[/ooc]Coldtree finds that the skarksin is not nearly as durable as plaible leather, but the advantage of the deflective material is that it practically has no weight, so he has to decide which is better for him. Gretda gathers all six bows and the arrows. Forest keeps one bow and ten of each type of arrow and a baldric to carry them. As it happens, Kite’s empathy for waylines allows him to better identify all of the items than any other party member. He explains that while everyone can use the items, there effectiveness will vary per person, depending upon the nature of the inherent mystical talent of each. There are 3 talismans composed of speckled black feathers with white tips from the tail of a turkey. If bodily carried, each will augment overall wellness and the impetus for resilience and vitality (Fitness & Confluence). There are 3 talismans composed of blue and green feathers from the tail of a macaw. each will augment personal interactions and the impetus for the physical function and intellectual cognizance (Persona & Cohesion). There are two talismans composed of reddish brown feathers from the tail of a leghorn. Each will augment physical might & the impetus for resilience and vitality (Strength & Confluence). There are two talismans composed of glossy black feathers with white tips from the tail of a magpie. Each will augment mental fortitude & the inexplicable reason for autonomous life (Will & Adhesion). The last two talismans are composed of white or sandy brown feathers from the tail of a crane. Each will augment freedom of movement and the impetus for the physical function and intellectual cognizance (Motility & Cohesion). Two of the stones are bright-red and opaque with flecks of semi-translucent yellow running through it, called Firestone. If bodily carried, each will augment overall wellness (Fitness) and the impetus for resilience and vitality (Confluence). One stone is translucent, yellow and orange, calleed Daystone. It will augment personal interactions (Persona) and the impetus for the physical function and intellectual cognizance (Cohesion). It may also be sacrificed to enhance the mystical effectiveness of the Compulsion or Enthrall. Another stone is an opaque green with streaks of semi-translucent lighter green running through it, called Jade. It will augment physical might (Strength) and the impetus for resilience and vitality (Confluence). The next stone is striated with mixed streaks of black and white, called Onyx. It will augment mental fortitude (Will) and the inexplicable reason for autonomous life (Adhesion). It may be sacrificed to enhance the mystical effectiveness of absorbing heat (Frostbite) or to enhance the mystical effectiveness of insulating oneself from heat (Insulate). The last stone is opaque and dark blue with flecks of semi-translucent orange running through it, called Twilightstone. It will augment freedom of movement (Motility) and the impetus for the physical function and intellectual cognizance (Cohesion). During the process of getting everything gathered and the examining the boat, a figure is seen, a very tall figure in a full suit of ceremonial armor, walking out from the palms at about the center of the beach. As soon as the figure clears the shadows of the trees and enters the light, it disappears. In about two more seconds this exact same visage happens a second time, then nothing more. [spoiler=Character Data] Coldtree: full wellness tunic: 60 - 3 = 57 Astarte: full wellness Kite: full wellness tunic: 60 - 3 = 57 Gretda: full wellness Forest: full wellness halurin arrows: 10 stone arrows: 10 Terrendale: full wellness [/spoiler] [spoiler=Collections] nothing at this time [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister Oshanti: Leader, The Zoo. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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