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<blockquote data-quote="Eric Zephlaer" data-source="post: 9433587" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 12. <strong>Season</strong>: Rebirth.</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 30(perception) + 83(clairaudience) + 134(d100) = 244</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: 63(observation) + 55 + 50 = 168</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: 41(perception) + 83(smell) + 51 = 175</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: 50(observation) + 54(clairaudience) + 51 = 155</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: 50 + 51(smell) + 75 = 176</p><p><span style="color: rgb(41, 105, 176)">Terrendale</span>: 50 + 63(tuning) + 182 = 295 [/spoiler]</p><p>[spoiler=Modify Armor]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 30(manufacture) + 30(clarity) + 134(d100) = 194 - 60(difficulty) [/spoiler]</p><p>For Coldtree, his talent made him far more suited to the proclivity of the Jade than that of the Leghorn feathers. After the others had chosen their spoils, Forest kept one pf each of the unclaimed feather talismans, since, like Kite, he was far more suited to those. Since the Daystone could be sacrificed, it was kept with the party’s inventory. Once some leisure time can be afforded, Coldtree finds that modifying his bracers is a rather difficult process, but he manages to garner some considerable luck with the project and is able to overlay the pliable leather with the sharkskin. Proud of his accomplishment, he shows his bracers to the others who all congratulate him on his fine success. During the process he also repairs his tunic.</p><p></p><p>Once the image of the tall soldier disappears for the second time, nothing else of people is seen in the area and the great many birds on their breeding perches are undisturbed. Terrendale tells the others that the image was not likely caused by an Outsider. He feels that he could sense that. Gretda says the same thing about a non-corporeal being. It had to be some sort of triggered vision. Thinking on it, it seems like a memory, someone else's memory.</p><p></p><p>Moving through the palms, there is no definitive path, but there might have been a few hundred cycles back. More types of small animals are seen in the near vicinity but no signs of people until the palms give way to different trees and the elevation makes a noticeable rise. There is a dolmen style, wooden gate, like those found on the island of the Verdant Crest, directly in the chosen direction, but this one is much larger. These are not true gates for there is no obstruction to egress. In front of each post is an armed figure in the style of armor as the previously seen image. The armor and weapons are also similar to those of the residents of the Verdant Crest, but these are merely wooden statues. The statues are exquisitely carved and over three strides in height, considering their helmets. The detail is uncanny.</p><p></p><p>Beyond this gate, now buried within the forest that has reclaimed its island there is the remains of some ancient village. The structures are all wooden, though the manufacturing was once quite masterful. Many of the structures are collapsed or at least partially collapsed, but some of the smaller ones are still intact. Due to the persistent mist on the island, it is difficult to see more than about 50 strides, so there may be more to the village, but there are no signs or sounds of people, only animals.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: full wellness</p><p>tunic: 59</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: full wellness</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: full wellness</p><p>tunic: 60 - 3 = 57</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: full wellness</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: full wellness</p><p>halurin arrows: 10</p><p>stone arrows: 10</p><p><span style="color: rgb(41, 105, 176)">Terrendale</span>: full wellness [/spoiler]</p><p>[spoiler=Collections]</p><p>daystone: 1: {Compulsion, Enthrall} [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister</p><p>Oshanti: Leader, The Zoo. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9433587, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 12. [B]Season[/B]: Rebirth. [spoiler=Wariness] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 30(perception) + 83(clairaudience) + 134(d100) = 244 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: 63(observation) + 55 + 50 = 168 [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: 41(perception) + 83(smell) + 51 = 175 [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: 50(observation) + 54(clairaudience) + 51 = 155 [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: 50 + 51(smell) + 75 = 176 [COLOR=rgb(41, 105, 176)]Terrendale[/COLOR]: 50 + 63(tuning) + 182 = 295 [/spoiler] [spoiler=Modify Armor] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 30(manufacture) + 30(clarity) + 134(d100) = 194 - 60(difficulty) [/spoiler] For Coldtree, his talent made him far more suited to the proclivity of the Jade than that of the Leghorn feathers. After the others had chosen their spoils, Forest kept one pf each of the unclaimed feather talismans, since, like Kite, he was far more suited to those. Since the Daystone could be sacrificed, it was kept with the party’s inventory. Once some leisure time can be afforded, Coldtree finds that modifying his bracers is a rather difficult process, but he manages to garner some considerable luck with the project and is able to overlay the pliable leather with the sharkskin. Proud of his accomplishment, he shows his bracers to the others who all congratulate him on his fine success. During the process he also repairs his tunic. Once the image of the tall soldier disappears for the second time, nothing else of people is seen in the area and the great many birds on their breeding perches are undisturbed. Terrendale tells the others that the image was not likely caused by an Outsider. He feels that he could sense that. Gretda says the same thing about a non-corporeal being. It had to be some sort of triggered vision. Thinking on it, it seems like a memory, someone else's memory. Moving through the palms, there is no definitive path, but there might have been a few hundred cycles back. More types of small animals are seen in the near vicinity but no signs of people until the palms give way to different trees and the elevation makes a noticeable rise. There is a dolmen style, wooden gate, like those found on the island of the Verdant Crest, directly in the chosen direction, but this one is much larger. These are not true gates for there is no obstruction to egress. In front of each post is an armed figure in the style of armor as the previously seen image. The armor and weapons are also similar to those of the residents of the Verdant Crest, but these are merely wooden statues. The statues are exquisitely carved and over three strides in height, considering their helmets. The detail is uncanny. Beyond this gate, now buried within the forest that has reclaimed its island there is the remains of some ancient village. The structures are all wooden, though the manufacturing was once quite masterful. Many of the structures are collapsed or at least partially collapsed, but some of the smaller ones are still intact. Due to the persistent mist on the island, it is difficult to see more than about 50 strides, so there may be more to the village, but there are no signs or sounds of people, only animals. [spoiler=Character Data] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: full wellness tunic: 59 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: full wellness [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: full wellness tunic: 60 - 3 = 57 [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: full wellness [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: full wellness halurin arrows: 10 stone arrows: 10 [COLOR=rgb(41, 105, 176)]Terrendale[/COLOR]: full wellness [/spoiler] [spoiler=Collections] daystone: 1: {Compulsion, Enthrall} [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister Oshanti: Leader, The Zoo. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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