Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Short Straws
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eric Zephlaer" data-source="post: 9442881" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 13. <strong>Season</strong>: Rebirth.</p><p>[spoiler=Search]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 30(perception) + 83(clairaudience) + 51(d100) = 164</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: 63(observation) + 55 + 50 = 168</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: 41(perception) + 83(smell) + 64 = 188</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: 50(observation) + 54(clairaudience) + 63 = 178</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: 50 + 51(smell) + 75 = 176</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 50 + 63(tuning) + 50 = 163 [/spoiler]</p><p>At first light, Oshanti walks from her sleeping quarters out into her private garden. None of her servants are yet awake. Her feet are bare and she is only draped in a robe. She kneels on both knees and begins a her meditation ritual. Within a few minutes a frigate bird circles high over her head. It circles three times then heads deliberately in a northward direction. Oshanti’s eyes are closed, as if she has shut out the rest of the world.</p><p></p><p>Linstahl does not pace the floor as he usually would, especially with Laurel away tending to her own affairs. She had left her brother in the care of two hand maidens and spiked his tranquility tea with alcohol. He would be no good for public, today, but that was of very little consequence.</p><p></p><p>Despite the noisiness of the breeding birds during the day, the replacement sounds of those by the nocturnal denizens of the misty isle are much quieter. The heightened wariness of their unfamiliar environment proves unnecessary as the night is peaceable and everyone gets some rest. Due to the mist obscuring the day break, everyone sleeps longer than they naturally would. Having pondered the emptiness of the village and the strange visage throughout sleep, nothing more definitive can be concluded by anyone. It truly seems that the figure was something that had occurred long ago and the party was able to see it as someone else’s memory. There is absolutely no evidence of what befell the villagers, but they were evidently closer to three strides in height rather than two, as people are now. Forest, who is rather religious compared to the others, believes some act of the gods caused the disappearance.</p><p></p><p>The structures to the left of the entry point fare about the same as those on the right, though several look to have been used for commercial enterprise rather than residence. There is also another bridge over the sharp ridge on that side, as well, but nothing of particular interest. Crossing the river is a different matter. There are two main structures. The one on the left is closer to the river and still structurally sound, being built as well as the strange gate and bridges. The most amazing aspect of the carpentry is the size of the timber and how precisely the pieces are fitted.Three tall steps lead to a wide porch with an opening in the center leading into the main structure. There is a statue on each side of this opening of a haggard man seated cross-legged with his head bowed, holding a bowl above his lap. There are still coins in each of these bowls. They are metal and stamped with an unfamiliar design.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: full wellness</p><p>tunic: 59</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: full wellness</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: full wellness</p><p>tunic: 60 - 3 = 57</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: full wellness</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: full wellness</p><p>halurin arrows: 10</p><p>stone arrows: 10</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: full wellness [/spoiler]</p><p>[spoiler=Collections]</p><p>daystone: 1: {Compulsion, Enthrall} [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister</p><p>Oshanti: Leader, The Zoo. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9442881, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 13. [B]Season[/B]: Rebirth. [spoiler=Search] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 30(perception) + 83(clairaudience) + 51(d100) = 164 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: 63(observation) + 55 + 50 = 168 [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: 41(perception) + 83(smell) + 64 = 188 [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: 50(observation) + 54(clairaudience) + 63 = 178 [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: 50 + 51(smell) + 75 = 176 [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 50 + 63(tuning) + 50 = 163 [/spoiler] At first light, Oshanti walks from her sleeping quarters out into her private garden. None of her servants are yet awake. Her feet are bare and she is only draped in a robe. She kneels on both knees and begins a her meditation ritual. Within a few minutes a frigate bird circles high over her head. It circles three times then heads deliberately in a northward direction. Oshanti’s eyes are closed, as if she has shut out the rest of the world. Linstahl does not pace the floor as he usually would, especially with Laurel away tending to her own affairs. She had left her brother in the care of two hand maidens and spiked his tranquility tea with alcohol. He would be no good for public, today, but that was of very little consequence. Despite the noisiness of the breeding birds during the day, the replacement sounds of those by the nocturnal denizens of the misty isle are much quieter. The heightened wariness of their unfamiliar environment proves unnecessary as the night is peaceable and everyone gets some rest. Due to the mist obscuring the day break, everyone sleeps longer than they naturally would. Having pondered the emptiness of the village and the strange visage throughout sleep, nothing more definitive can be concluded by anyone. It truly seems that the figure was something that had occurred long ago and the party was able to see it as someone else’s memory. There is absolutely no evidence of what befell the villagers, but they were evidently closer to three strides in height rather than two, as people are now. Forest, who is rather religious compared to the others, believes some act of the gods caused the disappearance. The structures to the left of the entry point fare about the same as those on the right, though several look to have been used for commercial enterprise rather than residence. There is also another bridge over the sharp ridge on that side, as well, but nothing of particular interest. Crossing the river is a different matter. There are two main structures. The one on the left is closer to the river and still structurally sound, being built as well as the strange gate and bridges. The most amazing aspect of the carpentry is the size of the timber and how precisely the pieces are fitted.Three tall steps lead to a wide porch with an opening in the center leading into the main structure. There is a statue on each side of this opening of a haggard man seated cross-legged with his head bowed, holding a bowl above his lap. There are still coins in each of these bowls. They are metal and stamped with an unfamiliar design. [spoiler=Character Data] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: full wellness tunic: 59 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: full wellness [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: full wellness tunic: 60 - 3 = 57 [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: full wellness [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: full wellness halurin arrows: 10 stone arrows: 10 [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: full wellness [/spoiler] [spoiler=Collections] daystone: 1: {Compulsion, Enthrall} [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister Oshanti: Leader, The Zoo. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Short Straws
Top