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<blockquote data-quote="Eric Zephlaer" data-source="post: 9446043" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 13. <strong>Season</strong>: Rebirth.</p><p>[spoiler=Examine]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 30(alchemy) + 82(d100) + 112</p><p>Astarte:</p><p>Kite:</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: 60 + 143 = 203</p><p>Forest:</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 61 + 63(tuning) + 60 = 184[/spoiler]</p><p>[gm]I have a wealth of information I wish to convey about this structure. I will try to break it into smaller pieces so that the posts are not too long. As a benefit, this also increases the DP for the characters.[/gm][ooc]According to the rules, any character can sense “magic” in other things and people if the power is equal to or less than that of the character. This is a constant. This is how items with “Proclivities” are located.</p><p></p><p>For role playing purposes, for Aberrative characters like Coldtree, Astarte, and Gretda, this is like a frequency of sound that others cannot hear. For Hermetic characters like Kite and Forest, it is an aroma that others cannot smell. For Psionic characters like Terrendale it is a visual aura that others cannot see.[/ooc]</p><p>The meticulous examination of the statues and their coins reveals that the men were carved from a single piece of wood. The bowls are attached to the hands. Each of the communities of Archipelago make their own coins, but all have the same buying value which is not related to the material. Ceramic coins like those confiscated from the archers are manufactured on the Lighted Sentinel and Thunder Mountain, not the Zoo where the archers originated. The Zoo and the Verdant Garden both make wooden coins. Metal coins of Ocrin are minted on The Gates of Inferno.</p><p></p><p>These coins are all Ocrin, a tin based alloy, except three. Two in the bowl Coldtree is examining and one in the one Terrendale is examining. Adding more coins or taking them away causes no change in perception about the statues or the surrounding area. As Gretda surmises, they seem mundane. The marking on these coins is some kind of a bird, and it is the same on both sides. The odd three coins are Harnin, an iron based alloy.[gm]It will be too dark inside the building to examine anything. Characters must decide how to approach this problem. Only Terrendale can alter his vision, but that is really only helpful in combat, not for seeing detail in a poorly lit environment.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: full wellness</p><p>tunic: 59</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: full wellness</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: full wellness</p><p>tunic: 60 - 3 = 57</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: full wellness</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: full wellness</p><p>halurin arrows: 10</p><p>stone arrows: 10</p><p><span style="color: rgb(41, 105, 176)">Terrendale</span>: full wellness [/spoiler]</p><p>[spoiler=Collections]</p><p>daystone: 1: {Compulsion, Enthrall} [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister</p><p>Oshanti: Leader, The Zoo. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll or reprint the previous number if it was not used.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9446043, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 13. [B]Season[/B]: Rebirth. [spoiler=Examine] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 30(alchemy) + 82(d100) + 112 Astarte: Kite: [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: 60 + 143 = 203 Forest: [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 61 + 63(tuning) + 60 = 184[/spoiler] [gm]I have a wealth of information I wish to convey about this structure. I will try to break it into smaller pieces so that the posts are not too long. As a benefit, this also increases the DP for the characters.[/gm][ooc]According to the rules, any character can sense “magic” in other things and people if the power is equal to or less than that of the character. This is a constant. This is how items with “Proclivities” are located. For role playing purposes, for Aberrative characters like Coldtree, Astarte, and Gretda, this is like a frequency of sound that others cannot hear. For Hermetic characters like Kite and Forest, it is an aroma that others cannot smell. For Psionic characters like Terrendale it is a visual aura that others cannot see.[/ooc] The meticulous examination of the statues and their coins reveals that the men were carved from a single piece of wood. The bowls are attached to the hands. Each of the communities of Archipelago make their own coins, but all have the same buying value which is not related to the material. Ceramic coins like those confiscated from the archers are manufactured on the Lighted Sentinel and Thunder Mountain, not the Zoo where the archers originated. The Zoo and the Verdant Garden both make wooden coins. Metal coins of Ocrin are minted on The Gates of Inferno. These coins are all Ocrin, a tin based alloy, except three. Two in the bowl Coldtree is examining and one in the one Terrendale is examining. Adding more coins or taking them away causes no change in perception about the statues or the surrounding area. As Gretda surmises, they seem mundane. The marking on these coins is some kind of a bird, and it is the same on both sides. The odd three coins are Harnin, an iron based alloy.[gm]It will be too dark inside the building to examine anything. Characters must decide how to approach this problem. Only Terrendale can alter his vision, but that is really only helpful in combat, not for seeing detail in a poorly lit environment.[/gm] [spoiler=Character Data] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: full wellness tunic: 59 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: full wellness [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: full wellness tunic: 60 - 3 = 57 [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: full wellness [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: full wellness halurin arrows: 10 stone arrows: 10 [COLOR=rgb(41, 105, 176)]Terrendale[/COLOR]: full wellness [/spoiler] [spoiler=Collections] daystone: 1: {Compulsion, Enthrall} [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister Oshanti: Leader, The Zoo. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll or reprint the previous number if it was not used.[/ooc] [/QUOTE]
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