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<blockquote data-quote="Eric Zephlaer" data-source="post: 9449247" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 13. <strong>Season</strong>: Rebirth.</p><p>[spoiler=Standing Nodes]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: 80(motility)</p><p>Astarte:</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: 75(camouflage)</p><p>Gretda:</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: 51(camouflage)</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 63 (light) [/spoiler]</p><p>[spoiler=Hide]</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: 41(stealth) + 75(camo) + 66(d100) = 182 [/spoiler]</p><p>There is no physical door preventing egress. There is only a rather wide entryway. Entering the structure first, Terrendale, with his enhanced vision can see that the room is large, rectangular, with a high ceiling, and the entry is about the middle on the long side. Not perceiving any immediate danger, he drops this enhancement and tosses a lighted stone into about the middle of the room.</p><p></p><p>The length of the room is greater than the area of illumination, which makes it longer than 60 strides. The width of the room is about half of that. Large beams extend across the width from the top of the walls and the ceiling is vaulted. Terrendale does not hear Kite enter the structure after him. The two long ends of the room are very poorly illuminated and the ceiling above the beams has considerable shadow. The architecture of the buildings and the garments carved on the statues is reminiscent of those found on The Zoo, but whoever built this village must have been a much larger people. One thing for certain, the craftsmanship of everything is meticulous and precise.</p><p></p><p>This structure is amazing clean of debris compared to the others. There is still plenty of dust and strewn leaves on the floor, but it does not appear that any animal has taken residence inside, like ones had in all of the other structures. Straight across from the entryway on the other side of the width is another wooden statue. This one is not of a person but of a winged serpent with a feathered end to its tail. If it represents a real creature, it is not one anyone in the party has ever before seen. The statue stands upon a two tiered dais.</p><p></p><p>About three strides away from the walls, each roof beam is further supported by a large column. These casts distinctly striated shadows upon the outer wall due to the light in the center of the floor. Kite feels that he is fairly well hidden in one the dark spots. With the amount of illumination that Terrendale is able to generate, Coldtree will need to decide if he wants to toss his stone to the far right or far left.</p><p></p><p>Forest enters the structure after the other three, leaving Astarte and Gretda outside. Whichever direction Nigel chooses to throw his stone, Forest will throw one in the opposite. Neither can generate as much light as Terrendale, but it is enough to see that each far wall must have an anteroom, for the inside is not as long as the outside.</p><p></p><p>In the center of the left side there is a statue of a hooded serpent, also called a cockatrice on a single tiered dais and a statue much stranger statue is one the far right on a three tiered dais. The extra lights do not illuminate the multitude of shadows in the room, but it is also noted that originally the structure must have been illuminated by natural means since there is a ceramic brazer centered between each column. The mystical light is better. It does not flicker like flame unless the Bender desires it to do so.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(184, 49, 47)">Coldtree</span>: full wellness</p><p>tunic: 59</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: full wellness</p><p><span style="color: rgb(26, 188, 156)">Kite</span>: full wellness</p><p>tunic: 60 - 3 = 57</p><p><span style="color: rgb(250, 197, 28)">Gretda</span>: full wellness</p><p><span style="color: rgb(65, 168, 95)">Forest</span>: full wellness</p><p>halurin arrows: 10</p><p>stone arrows: 10</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: full wellness [/spoiler]</p><p>[spoiler=Collections]</p><p>daystone: 1: {Compulsion, Enthrall} [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister</p><p>Oshanti: Leader, The Zoo. [/spoiler]</p><p>[gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll or reprint the previous roll if it was not used.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9449247, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 13. [B]Season[/B]: Rebirth. [spoiler=Standing Nodes] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: 80(motility) Astarte: [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: 75(camouflage) Gretda: [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: 51(camouflage) [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 63 (light) [/spoiler] [spoiler=Hide] [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: 41(stealth) + 75(camo) + 66(d100) = 182 [/spoiler] There is no physical door preventing egress. There is only a rather wide entryway. Entering the structure first, Terrendale, with his enhanced vision can see that the room is large, rectangular, with a high ceiling, and the entry is about the middle on the long side. Not perceiving any immediate danger, he drops this enhancement and tosses a lighted stone into about the middle of the room. The length of the room is greater than the area of illumination, which makes it longer than 60 strides. The width of the room is about half of that. Large beams extend across the width from the top of the walls and the ceiling is vaulted. Terrendale does not hear Kite enter the structure after him. The two long ends of the room are very poorly illuminated and the ceiling above the beams has considerable shadow. The architecture of the buildings and the garments carved on the statues is reminiscent of those found on The Zoo, but whoever built this village must have been a much larger people. One thing for certain, the craftsmanship of everything is meticulous and precise. This structure is amazing clean of debris compared to the others. There is still plenty of dust and strewn leaves on the floor, but it does not appear that any animal has taken residence inside, like ones had in all of the other structures. Straight across from the entryway on the other side of the width is another wooden statue. This one is not of a person but of a winged serpent with a feathered end to its tail. If it represents a real creature, it is not one anyone in the party has ever before seen. The statue stands upon a two tiered dais. About three strides away from the walls, each roof beam is further supported by a large column. These casts distinctly striated shadows upon the outer wall due to the light in the center of the floor. Kite feels that he is fairly well hidden in one the dark spots. With the amount of illumination that Terrendale is able to generate, Coldtree will need to decide if he wants to toss his stone to the far right or far left. Forest enters the structure after the other three, leaving Astarte and Gretda outside. Whichever direction Nigel chooses to throw his stone, Forest will throw one in the opposite. Neither can generate as much light as Terrendale, but it is enough to see that each far wall must have an anteroom, for the inside is not as long as the outside. In the center of the left side there is a statue of a hooded serpent, also called a cockatrice on a single tiered dais and a statue much stranger statue is one the far right on a three tiered dais. The extra lights do not illuminate the multitude of shadows in the room, but it is also noted that originally the structure must have been illuminated by natural means since there is a ceramic brazer centered between each column. The mystical light is better. It does not flicker like flame unless the Bender desires it to do so. [spoiler=Character Data] [COLOR=rgb(184, 49, 47)]Coldtree[/COLOR]: full wellness tunic: 59 [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: full wellness [COLOR=rgb(26, 188, 156)]Kite[/COLOR]: full wellness tunic: 60 - 3 = 57 [COLOR=rgb(250, 197, 28)]Gretda[/COLOR]: full wellness [COLOR=rgb(65, 168, 95)]Forest[/COLOR]: full wellness halurin arrows: 10 stone arrows: 10 [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: full wellness [/spoiler] [spoiler=Collections] daystone: 1: {Compulsion, Enthrall} [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister Oshanti: Leader, The Zoo. [/spoiler] [gm]Each character receives 9 DP.[/gm][ooc]State physical actions and intentions. Provide a random roll or reprint the previous roll if it was not used.[/ooc] [/QUOTE]
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