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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="Eric Zephlaer" data-source="post: 9876747" data-attributes="member: 7034451"><p><strong>Cycle</strong>: 500: <strong>Day</strong>: 17. <strong>Season</strong>: Rebirth. (5 days until the ship returns)</p><p>[spoiler=Animal Preparation]</p><p><span style="color: rgb(65, 168, 95)">Kite</span>: 50(butcher) + 107(empathy) + 9(d10) = 166 - 60(difficulty) = 106</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 78 + 32(analysis) + 8(d10) = 118 - 60 = 58 [/spoiler]</p><p>[spoiler=Prospecting]</p><p><span style="color: rgb(243, 121, 52)">Astarte</span>: 67(observation) + 46(tuning) + 5(d10) = 118</p><p><span style="color: rgb(65, 168, 95)">Kite</span>: 60(perception) + 2(d10) = 62</p><p><span style="color: rgb(44, 130, 201)">Terrendale</span>: 68(observe) + 64(tuning) + 9(d10) = 141 [/spoiler]</p><p>Kite decides to assist Terrendale; after all, the original purpose for traveling to the newly discovered island was to asses and acquire resources. Even though the meat is likely to be inedible, the hide should be quite valuable. While Terrendale is the more skilled, the instincts of Kite prove invaluable and the entire hide is acquired. Each of the front claws, of which there are ten, can augment overall wellness, physical stature, and the impetus for resilience and vitality for any member of the party (Fitness, Strength, Confluence + 4). The remainder of the day is required to properly prepare the animal and dispose of the remains. The hide is packed with snow and rolled.</p><p></p><p>It is difficult to gage time with the constant fog; but after the true darkness of night, the false light of the morning is enough to wake everyone. All is quiet. It seems to always be eerily quiet on this island. Continuing to climb, the party soon finds itself above the treeline, a height never achieved on the other islands of the archipelago. It requires another full day of switching back and forth to comfortable make the ascent. It is cold, but everyone is mystically resilient to changes in the ambient temperature. While olfaction or clairaudience are of little use during the journey, the psionic talent of tuning finally results in the discovery of some rather useful information. Astarte feels compelled to move some snow and finds a rather large deposit of iron. Terrendale later discovers what should be an even far larger quantity well worth mining.</p><p></p><p>As the light of day begins to fade and the party is considering a stopping to rest, they come upon something astoundingly unexpected. There in front of them carved into the mountain itself is an enormous columned facade. An opening like a doorway is in its center, spanning some 6 strides in height and 3 strides in width. The columns that support the immaculate facade are another stride taller, and they are all 2 strides in diameter. No one has ever seen anything so large. Everything is silent and dark on the inside.</p><p>[spoiler=Character Data]</p><p>Coldtree: full wellness</p><p>tunic: 59</p><p>Astarte: full wellness</p><p>stone arrows: 28</p><p>Kite: full wellness</p><p>tunic: 60 - 3 = 57</p><p>Terrendale: full wellness [/spoiler]</p><p>[spoiler=Collections]</p><p>yeti hide: 1: cover 200, deflect 5, soak 5, encumber 5 / 10, value 10 / 10</p><p></p><p>daystone: 1: {Compulsion, Enthrall} [/spoiler]</p><p>[spoiler=People of Interest]</p><p>Linstahl: Leader, Lighted Sentinel: Laurel, twin sister</p><p>Oshanti: Leader, The Zoo.</p><p>Tetsukwai: Leader The Verdant Garden [/spoiler]</p><p>[gm]Each character receives 9 DP. Astarte improved her mental aptitude for physical combat (Prowess). Eitleog improved in mental fortitude (Discipline). Terrendale improved in overall cognitive ability (Mind). [/gm][ooc]State actions and intentions. Provide 2 random rolls (d10) or reprint any previous rolls, if they were not used.[/ooc]</p></blockquote><p></p>
[QUOTE="Eric Zephlaer, post: 9876747, member: 7034451"] [B]Cycle[/B]: 500: [B]Day[/B]: 17. [B]Season[/B]: Rebirth. (5 days until the ship returns) [spoiler=Animal Preparation] [COLOR=rgb(65, 168, 95)]Kite[/COLOR]: 50(butcher) + 107(empathy) + 9(d10) = 166 - 60(difficulty) = 106 [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 78 + 32(analysis) + 8(d10) = 118 - 60 = 58 [/spoiler] [spoiler=Prospecting] [COLOR=rgb(243, 121, 52)]Astarte[/COLOR]: 67(observation) + 46(tuning) + 5(d10) = 118 [COLOR=rgb(65, 168, 95)]Kite[/COLOR]: 60(perception) + 2(d10) = 62 [COLOR=rgb(44, 130, 201)]Terrendale[/COLOR]: 68(observe) + 64(tuning) + 9(d10) = 141 [/spoiler] Kite decides to assist Terrendale; after all, the original purpose for traveling to the newly discovered island was to asses and acquire resources. Even though the meat is likely to be inedible, the hide should be quite valuable. While Terrendale is the more skilled, the instincts of Kite prove invaluable and the entire hide is acquired. Each of the front claws, of which there are ten, can augment overall wellness, physical stature, and the impetus for resilience and vitality for any member of the party (Fitness, Strength, Confluence + 4). The remainder of the day is required to properly prepare the animal and dispose of the remains. The hide is packed with snow and rolled. It is difficult to gage time with the constant fog; but after the true darkness of night, the false light of the morning is enough to wake everyone. All is quiet. It seems to always be eerily quiet on this island. Continuing to climb, the party soon finds itself above the treeline, a height never achieved on the other islands of the archipelago. It requires another full day of switching back and forth to comfortable make the ascent. It is cold, but everyone is mystically resilient to changes in the ambient temperature. While olfaction or clairaudience are of little use during the journey, the psionic talent of tuning finally results in the discovery of some rather useful information. Astarte feels compelled to move some snow and finds a rather large deposit of iron. Terrendale later discovers what should be an even far larger quantity well worth mining. As the light of day begins to fade and the party is considering a stopping to rest, they come upon something astoundingly unexpected. There in front of them carved into the mountain itself is an enormous columned facade. An opening like a doorway is in its center, spanning some 6 strides in height and 3 strides in width. The columns that support the immaculate facade are another stride taller, and they are all 2 strides in diameter. No one has ever seen anything so large. Everything is silent and dark on the inside. [spoiler=Character Data] Coldtree: full wellness tunic: 59 Astarte: full wellness stone arrows: 28 Kite: full wellness tunic: 60 - 3 = 57 Terrendale: full wellness [/spoiler] [spoiler=Collections] yeti hide: 1: cover 200, deflect 5, soak 5, encumber 5 / 10, value 10 / 10 daystone: 1: {Compulsion, Enthrall} [/spoiler] [spoiler=People of Interest] Linstahl: Leader, Lighted Sentinel: Laurel, twin sister Oshanti: Leader, The Zoo. Tetsukwai: Leader The Verdant Garden [/spoiler] [gm]Each character receives 9 DP. Astarte improved her mental aptitude for physical combat (Prowess). Eitleog improved in mental fortitude (Discipline). Terrendale improved in overall cognitive ability (Mind). [/gm][ooc]State actions and intentions. Provide 2 random rolls (d10) or reprint any previous rolls, if they were not used.[/ooc] [/QUOTE]
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