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General Tabletop Discussion
*TTRPGs General
Short treatise on Fantasy
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<blockquote data-quote="Virginia Wilde" data-source="post: 591646" data-attributes="member: 3317"><p>No, not really. You can add or change as many as you like, as long as you specify what you're adding or changing, and exactly how it ties in with or is capable of altering those that already exist.</p><p></p><p> To use D&D as an example again, most notably Faerun, note that the "weave" is a rather complex set of created laws that lays down a set of "physics" for magic. Note that spellcasters in this situation don't just create their effects from air, but that their abilites hinge upon already present rules. This is true in every fantasy case, even if it is not blatantly explained and must be extrapolated.</p><p></p><p> This allows certain laws to be assumed, such as the forces of inertia and gravity and the need of livings things for food. It porvides a stable resting ground upon which to build the fantastic, but does not place too rigid of restrictions on the creation of the fantastic.</p><p></p><p>______________</p><p></p><p>Secondarily, telepathy and hyperspace are theoretical possibilities. Many scientists argue on a daily basis on the topics of expanded human perception and hyperdimensional theory, but gross alteration of physical laws remains the realm of fantasy. Just because there's spaceshps involved or dressed up with technobabble doesn't make it science fiction. Remember that "Star Wars" is classed as "science fantasy" by some authors. Also note I lumped both science fiction and fantasy into a single genre: speculative fiction, and made the two into sub-genres that are often indistiguishable.</p><p></p><p>Since the two are interchangeable as our knowledge of the universe and the laws that make it up change, the line between the two can often be blurred.</p><p></p><p>Perhaps the definition should be expanded or emphasized.</p><p></p><p>Science Fiction: a genre of speculative fiction which works within known existing physcial laws and theorems, as well as those within the realm of probability (such as theoretical metaphysics), and does not alter them or add new ones.</p></blockquote><p></p>
[QUOTE="Virginia Wilde, post: 591646, member: 3317"] No, not really. You can add or change as many as you like, as long as you specify what you're adding or changing, and exactly how it ties in with or is capable of altering those that already exist. To use D&D as an example again, most notably Faerun, note that the "weave" is a rather complex set of created laws that lays down a set of "physics" for magic. Note that spellcasters in this situation don't just create their effects from air, but that their abilites hinge upon already present rules. This is true in every fantasy case, even if it is not blatantly explained and must be extrapolated. This allows certain laws to be assumed, such as the forces of inertia and gravity and the need of livings things for food. It porvides a stable resting ground upon which to build the fantastic, but does not place too rigid of restrictions on the creation of the fantastic. ______________ Secondarily, telepathy and hyperspace are theoretical possibilities. Many scientists argue on a daily basis on the topics of expanded human perception and hyperdimensional theory, but gross alteration of physical laws remains the realm of fantasy. Just because there's spaceshps involved or dressed up with technobabble doesn't make it science fiction. Remember that "Star Wars" is classed as "science fantasy" by some authors. Also note I lumped both science fiction and fantasy into a single genre: speculative fiction, and made the two into sub-genres that are often indistiguishable. Since the two are interchangeable as our knowledge of the universe and the laws that make it up change, the line between the two can often be blurred. Perhaps the definition should be expanded or emphasized. Science Fiction: a genre of speculative fiction which works within known existing physcial laws and theorems, as well as those within the realm of probability (such as theoretical metaphysics), and does not alter them or add new ones. [/QUOTE]
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