Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Short treatise on Fantasy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 595171" data-attributes="member: 177"><p>Hm. </p><p></p><p>My first thought on thispiece is a bit context-dependant - claims of authority must be supported. "Mr. Author" spends quite a bit of time using personal authority to get us to bother to read the piece, and as support for his position - "<em>I</em> have been up and down these boards. <em>I</em> have seen something you're doing wrong. <em>I</em> would know, because <em>I</em> am an author of speculative fiction. So listen to <em>me</em>." The first three paragraphs are loaded with this. </p><p></p><p>This is a fine and strong position if and only if "Mr. Author" is a well known, respected, and professional author of speculative fiction. If I've never heard of Mr. Author, it immediately forces me to question every point from then on. Even worse, f I've heard of Mr. Author, and I think he's a hack writer, it suggests to me that this writing will be no better than the rest, and I'll discard it out of hand. So, Mr. Author should eliminate most of the first three paragraphs unless he's got a lot of faith in his own reputation.</p><p></p><p>Unfortunately, next I must bring into question a major premise of the piece - that using magic to change the rules of the world against what is currently known will lose your audience. This is presented as if it were a rule of writing, and woe betide you if you violate it....</p><p></p><p>However, there are a large number of successful, time-weathering stories that stand as examples to the contrary. Magic is <em>frequently</em> used to specifically break the rules, and to good effect. Fairy tales are loaded with magical <em>deus ex machina</em>, but they still hold up. Even the more recent Lord of the Rings has a number of magical breaking of known rules - that dead people stay dead is a major one - apparently Gandalf hadn't read the rulebook <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Better to present this not as a rule, but as a suggestion - don't break the rules, unless it's for a really good reason. Break the rules if and only if it makes the story better. Think carefully before you break the rules.</p></blockquote><p></p>
[QUOTE="Umbran, post: 595171, member: 177"] Hm. My first thought on thispiece is a bit context-dependant - claims of authority must be supported. "Mr. Author" spends quite a bit of time using personal authority to get us to bother to read the piece, and as support for his position - "[i]I[/i] have been up and down these boards. [i]I[/i] have seen something you're doing wrong. [i]I[/i] would know, because [i]I[/i] am an author of speculative fiction. So listen to [i]me[/i]." The first three paragraphs are loaded with this. This is a fine and strong position if and only if "Mr. Author" is a well known, respected, and professional author of speculative fiction. If I've never heard of Mr. Author, it immediately forces me to question every point from then on. Even worse, f I've heard of Mr. Author, and I think he's a hack writer, it suggests to me that this writing will be no better than the rest, and I'll discard it out of hand. So, Mr. Author should eliminate most of the first three paragraphs unless he's got a lot of faith in his own reputation. Unfortunately, next I must bring into question a major premise of the piece - that using magic to change the rules of the world against what is currently known will lose your audience. This is presented as if it were a rule of writing, and woe betide you if you violate it.... However, there are a large number of successful, time-weathering stories that stand as examples to the contrary. Magic is [i]frequently[/i] used to specifically break the rules, and to good effect. Fairy tales are loaded with magical [i]deus ex machina[/i], but they still hold up. Even the more recent Lord of the Rings has a number of magical breaking of known rules - that dead people stay dead is a major one - apparently Gandalf hadn't read the rulebook :) Better to present this not as a rule, but as a suggestion - don't break the rules, unless it's for a really good reason. Break the rules if and only if it makes the story better. Think carefully before you break the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Short treatise on Fantasy
Top