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Short treatise on Fantasy
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<blockquote data-quote="Frelaras" data-source="post: 602713" data-attributes="member: 9464"><p>I know you're saying more than this, but from the point of view of craft I'd have to say that there are rules surrounding writing. If nothing else, these rules are built on your audience's expections:</p><p></p><p>ie, we expect a good writer to spell words properly in the appropriate language barring typos; we expect a good writer to be consistant in presenting characters and their attributes; we expect a good writer to base plot events in an interesting story on character decisions, etc.</p><p></p><p>These may not be good examples of rules, but to me they're some small subset of useful rules. If you totally ignore them, you will likely have negative results.</p><p></p><p>That being said, again in pursuit of good craft, once you "know" the rules, they are yours to bend, break, alter, and enjoy - so long as your audience enjoys along with you. Perhaps that is the only real rule.</p><p></p><p>I know what you mean about not being bound by rules - but if a writer acts like they are above rules or they don't matter... that arrogance alone will likely lead to problems. Consider writers who rely on words in an invented language (names, places) as good tokens of the fantastic. In my opinion, the first, horrible, sign of the amateur.</p><p></p><p>Just a thought regarding magic, tying into something someone else mentioned earlier...</p><p></p><p>To me, technology is the ability to enhance and extend our natural abilities - perhaps dramatically; magic does so without an interface (what we normally call the device) - or perhaps with a mystical interface such as dealing with supernatural beings or inner spirit energy.</p><p></p><p>Speculative fiction is about the interface: sci fi - the predictable or probably interface and its implications; fantasy - the impossible or indescribably unlikely (possibly null) interface and its implications. </p><p></p><p>IMHO. </p><p></p><p>/Frelaras/</p><p>Iconic Wage Mage</p><p>"Without style there can be no originality." (J. Ravetz)</p></blockquote><p></p>
[QUOTE="Frelaras, post: 602713, member: 9464"] I know you're saying more than this, but from the point of view of craft I'd have to say that there are rules surrounding writing. If nothing else, these rules are built on your audience's expections: ie, we expect a good writer to spell words properly in the appropriate language barring typos; we expect a good writer to be consistant in presenting characters and their attributes; we expect a good writer to base plot events in an interesting story on character decisions, etc. These may not be good examples of rules, but to me they're some small subset of useful rules. If you totally ignore them, you will likely have negative results. That being said, again in pursuit of good craft, once you "know" the rules, they are yours to bend, break, alter, and enjoy - so long as your audience enjoys along with you. Perhaps that is the only real rule. I know what you mean about not being bound by rules - but if a writer acts like they are above rules or they don't matter... that arrogance alone will likely lead to problems. Consider writers who rely on words in an invented language (names, places) as good tokens of the fantastic. In my opinion, the first, horrible, sign of the amateur. Just a thought regarding magic, tying into something someone else mentioned earlier... To me, technology is the ability to enhance and extend our natural abilities - perhaps dramatically; magic does so without an interface (what we normally call the device) - or perhaps with a mystical interface such as dealing with supernatural beings or inner spirit energy. Speculative fiction is about the interface: sci fi - the predictable or probably interface and its implications; fantasy - the impossible or indescribably unlikely (possibly null) interface and its implications. IMHO. /Frelaras/ Iconic Wage Mage "Without style there can be no originality." (J. Ravetz) [/QUOTE]
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