Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shorten Combat: reduce complexity 20%.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pierson_Lowgal" data-source="post: 5186602" data-attributes="member: 34367"><p>There have been many good threads and good ideas about how to speed combat up. When my current campaign ends, in June, my group is going to try something more radical to shorten length of combat.</p><p></p><p>Goal: Cut combats to one hour maximum & make creative choices, those not on combat cards, more frequent. Simplifying choices should leave creative space for better descriptions, both by GM and players, of character actions.</p><p></p><p>What do you do when combat takes 90 minutes, and its 10 O'clock (we play from 7-11PM) and the next encounter is combat? Stop after three hours of play time? I'm committed to finishing the session at 11, with 15 minutes of extra time if absolutely necessary.</p><p></p><p>1. Reduce monster hit points by some percentage, maybe 20-25% either by a literal reduction or having monsters run or surrender near 20-25%.</p><p>2. Choose less complex monsters, if possible. Adjust monsters to reduce complexity, if possible. A "normal" combat should include half complex and half simple monsters.</p><p>3. Reduce the number of encounter powers and dailies. </p><p>Cap encounter powers at 3. Cap dailies at 2 before 20th level paragon capstone.</p><p>At level 7, replace, rather than add a new encounter power. At level 11, choose either the paragon power or a lower level encounter power. At level 5, replace, rather than add a new daily.</p><p></p><p>Examples: At level 8: encounters are levels 7 & 3 and daily at level 5</p><p> At level 17: encounters are 17, 13, 11 and dailies at 15 & 9</p></blockquote><p></p>
[QUOTE="Pierson_Lowgal, post: 5186602, member: 34367"] There have been many good threads and good ideas about how to speed combat up. When my current campaign ends, in June, my group is going to try something more radical to shorten length of combat. Goal: Cut combats to one hour maximum & make creative choices, those not on combat cards, more frequent. Simplifying choices should leave creative space for better descriptions, both by GM and players, of character actions. What do you do when combat takes 90 minutes, and its 10 O'clock (we play from 7-11PM) and the next encounter is combat? Stop after three hours of play time? I'm committed to finishing the session at 11, with 15 minutes of extra time if absolutely necessary. 1. Reduce monster hit points by some percentage, maybe 20-25% either by a literal reduction or having monsters run or surrender near 20-25%. 2. Choose less complex monsters, if possible. Adjust monsters to reduce complexity, if possible. A "normal" combat should include half complex and half simple monsters. 3. Reduce the number of encounter powers and dailies. Cap encounter powers at 3. Cap dailies at 2 before 20th level paragon capstone. At level 7, replace, rather than add a new encounter power. At level 11, choose either the paragon power or a lower level encounter power. At level 5, replace, rather than add a new daily. Examples: At level 8: encounters are levels 7 & 3 and daily at level 5 At level 17: encounters are 17, 13, 11 and dailies at 15 & 9 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shorten Combat: reduce complexity 20%.
Top