Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LokiDR" data-source="post: 916682" data-attributes="member: 6239"><p>There are several alternatives to the Fly spell: spider climb, numerous items, and several other spells or abilitites. Therefore, the Fly spell isn't overpowered.</p><p></p><p>Dispell, on the other hand, is the only real way to deal with over-buffed spellcasters. Poly Self, Divine Power, Transformation, and Divine Rightousness turn any spellcaster into the ultimate melee machine: far better than a comparable fighter. The only good way to fight that is dispell or greater dispell. This means that buffs are very powerful and need to be limited. All the spells mentioned have a fairly short duration and can be delt with by running away for a few minutes.</p><p></p><p>Long term buffs don't have this option. You hit the nail when you said dispell. It is the only way, in combat, to stop a buff monster, but not every party has dispel. So, you either change the buffs or you change dispell. WotC oppted for the first choice.</p><p></p><p>The fundamental weakness of the primary casters is supposed to be their dependance on spells that can run out. All the fighters need is a recharge on hit points, and a 6th level spell is enough for that (at least in 3e). Day long spells mean that a caster could just polymorph, cats grace, GMW, GMW, and become a pretty good archer. The number of combats lose their power as a limiter. Those spells on fighters are just another example. The caster did most of his work at the start of the day and doesn't need to do much more.</p><p></p><p>Shorter buffs mean more thinking on their feet for casters, something that has long been lacking in the campaigns I have been in.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 916682, member: 6239"] There are several alternatives to the Fly spell: spider climb, numerous items, and several other spells or abilitites. Therefore, the Fly spell isn't overpowered. Dispell, on the other hand, is the only real way to deal with over-buffed spellcasters. Poly Self, Divine Power, Transformation, and Divine Rightousness turn any spellcaster into the ultimate melee machine: far better than a comparable fighter. The only good way to fight that is dispell or greater dispell. This means that buffs are very powerful and need to be limited. All the spells mentioned have a fairly short duration and can be delt with by running away for a few minutes. Long term buffs don't have this option. You hit the nail when you said dispell. It is the only way, in combat, to stop a buff monster, but not every party has dispel. So, you either change the buffs or you change dispell. WotC oppted for the first choice. The fundamental weakness of the primary casters is supposed to be their dependance on spells that can run out. All the fighters need is a recharge on hit points, and a 6th level spell is enough for that (at least in 3e). Day long spells mean that a caster could just polymorph, cats grace, GMW, GMW, and become a pretty good archer. The number of combats lose their power as a limiter. Those spells on fighters are just another example. The caster did most of his work at the start of the day and doesn't need to do much more. Shorter buffs mean more thinking on their feet for casters, something that has long been lacking in the campaigns I have been in. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
Top