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General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
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<blockquote data-quote="Grog" data-source="post: 918265" data-attributes="member: 6183"><p>At that point, the wizard might be hurt too and/or low on spells. He might decide that giving chase wasn't a good idea. Maybe he's satisified with chasing the PCs off. Who knows? I do know that no wizard would simply stand there after a party burst in and then ran away with their leader shouting, "Okay everyone, his spells will only last a few minutes! We'll come back and kill him when they've all worn off!"</p><p></p><p></p><p></p><p>Yes, they could easily know when the PCs would arrive to within a few minutes. And if the party can avoid detection, good for them, but that's going to be the exception, not the rule.</p><p> </p><p></p><p></p><p>I don't know of anyone who played a wizard that way, for one very simple reason: it's <strong>boring</strong>. And as for the "instant archer", there are no spells that increase your BAB (except for Tenser's, but that's a 6th level spell that only lasts 1 round/level),</p><p>so no matter how many spells you cast, you'll be a crappy archer. Yes, your 11th level wizard can cat's grace, poly, and GMW, and maybe he can shoot his bow really well - <strong>one time per round</strong>.</p><p></p><p>Frankly, any wizard who plays this way is an idiot. If you want to play an archer, you should pick a class better suited to archery.</p><p></p><p></p><p></p><p>And what happens when you get dispelled? You're out 2000 xp and you have absolutely nothing to show for it. Just the chance that you might be dispelled and lose the spells you spent XP to make permanent is enough to deter most players from using Permanency.</p><p></p><p>And what's the problem anyway? So a mid- or high-level wizard gets darkvision - big deal, so does a dwarf, and he doesn't even have to pay for it. And his can't be dispelled.</p></blockquote><p></p>
[QUOTE="Grog, post: 918265, member: 6183"] At that point, the wizard might be hurt too and/or low on spells. He might decide that giving chase wasn't a good idea. Maybe he's satisified with chasing the PCs off. Who knows? I do know that no wizard would simply stand there after a party burst in and then ran away with their leader shouting, "Okay everyone, his spells will only last a few minutes! We'll come back and kill him when they've all worn off!" Yes, they could easily know when the PCs would arrive to within a few minutes. And if the party can avoid detection, good for them, but that's going to be the exception, not the rule. I don't know of anyone who played a wizard that way, for one very simple reason: it's [b]boring[/b]. And as for the "instant archer", there are no spells that increase your BAB (except for Tenser's, but that's a 6th level spell that only lasts 1 round/level), so no matter how many spells you cast, you'll be a crappy archer. Yes, your 11th level wizard can cat's grace, poly, and GMW, and maybe he can shoot his bow really well - [b]one time per round[/b]. Frankly, any wizard who plays this way is an idiot. If you want to play an archer, you should pick a class better suited to archery. And what happens when you get dispelled? You're out 2000 xp and you have absolutely nothing to show for it. Just the chance that you might be dispelled and lose the spells you spent XP to make permanent is enough to deter most players from using Permanency. And what's the problem anyway? So a mid- or high-level wizard gets darkvision - big deal, so does a dwarf, and he doesn't even have to pay for it. And his can't be dispelled. [/QUOTE]
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