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General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
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<blockquote data-quote="LokiDR" data-source="post: 920033" data-attributes="member: 6239"><p>Ok, now you are just being petulant. Obviously, if they PCs make it clear they will come back in few minutes, it won't work. Haven't you ever heard of hit and run tatics? Have you heard of tatical combat at all? Retreat is a tatical option and should be used as such. A party that notices a caster is buffed up should consider running for a few minutes, to let the buffs go down. If a DM stops this option by simplely having the wizard always chase them, the wizard should chase them when they are near dead or you are just metagaming the whole thing.</p><p></p><p></p><p></p><p>You have never seen a low level party with a sorcerer that knows invisiblity. You have never seen rogues. You have never seen a tatical assult. If the NPC always knows the PCs are comming, you are bending the situation to make the PCs lives more difficult. In my experience, from my own games, being a player, and judging Living Greyhawk events, the NPCs know the PCs are comming about as offten as the PCs know the NPCs are comming.</p><p></p><p></p><p>I have done it more than once. Point blank and rapid shot are two feats, and apply to many spells. A 12th level wizard with those feats (2 of 8 for a human) can fire 3 times a round, +22 for 1d8+10. That is hardly a slouch considering they can fire 50 times, more if they take more GMW spells. They also have many other spells for the day, the ability to create and use scrolls, use wands and staves, and have skills like spellcraft to figure out the tatics of other spellcasters.</p><p></p><p>Ya, a big idiot.</p><p></p><p></p><p>Dwarfs don't have prefered class wizard or an extra feat at first level. Are you saying because a PC can have darkvision without a spell, the permancy is useless? First, that is narrow and flawed reasoning, and second it doesn't explain See Invisibility or any others on that list.</p><p></p><p>I will pay 1000 xp after a good many adventures (the chance you will face a spellcaster AND they will dispell you) for an ability that no other PC has without an expensive magic item.</p><p></p><p>Do you know how disruptive a simple permanent detect magic can be if players wants to get annoying? See through doors, around corners, never miss magic items, see nearly every magical trap, and almost always identify people trying to decieve them by magic. I have done it to a DM and had it done to me. I won't let people in my game do it again.</p><p></p><p>What is 1000xp after several session at 10th level? Do you avoid casting Limited wish this hard as well? Permancy is cheese. If people want permanent effects, get magic items. At least everyone can get those and I can balance them with money the character is supposed to have.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 920033, member: 6239"] Ok, now you are just being petulant. Obviously, if they PCs make it clear they will come back in few minutes, it won't work. Haven't you ever heard of hit and run tatics? Have you heard of tatical combat at all? Retreat is a tatical option and should be used as such. A party that notices a caster is buffed up should consider running for a few minutes, to let the buffs go down. If a DM stops this option by simplely having the wizard always chase them, the wizard should chase them when they are near dead or you are just metagaming the whole thing. You have never seen a low level party with a sorcerer that knows invisiblity. You have never seen rogues. You have never seen a tatical assult. If the NPC always knows the PCs are comming, you are bending the situation to make the PCs lives more difficult. In my experience, from my own games, being a player, and judging Living Greyhawk events, the NPCs know the PCs are comming about as offten as the PCs know the NPCs are comming. I have done it more than once. Point blank and rapid shot are two feats, and apply to many spells. A 12th level wizard with those feats (2 of 8 for a human) can fire 3 times a round, +22 for 1d8+10. That is hardly a slouch considering they can fire 50 times, more if they take more GMW spells. They also have many other spells for the day, the ability to create and use scrolls, use wands and staves, and have skills like spellcraft to figure out the tatics of other spellcasters. Ya, a big idiot. Dwarfs don't have prefered class wizard or an extra feat at first level. Are you saying because a PC can have darkvision without a spell, the permancy is useless? First, that is narrow and flawed reasoning, and second it doesn't explain See Invisibility or any others on that list. I will pay 1000 xp after a good many adventures (the chance you will face a spellcaster AND they will dispell you) for an ability that no other PC has without an expensive magic item. Do you know how disruptive a simple permanent detect magic can be if players wants to get annoying? See through doors, around corners, never miss magic items, see nearly every magical trap, and almost always identify people trying to decieve them by magic. I have done it to a DM and had it done to me. I won't let people in my game do it again. What is 1000xp after several session at 10th level? Do you avoid casting Limited wish this hard as well? Permancy is cheese. If people want permanent effects, get magic items. At least everyone can get those and I can balance them with money the character is supposed to have. [/QUOTE]
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Shortened buff spell durations: Good or bad?
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