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General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
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<blockquote data-quote="LokiDR" data-source="post: 920265" data-attributes="member: 6239"><p>And the wizard wouldn't let them run to heal up and try again. All you are saying is kill them all. PCs had better never lose a fight in your game.</p><p></p><p>If the wizard can cast scrying, he will get attacked in the middle of casting the spell. Ya for the PCs. The smart thing for the wizard would be to kill them right away or get to better defended position. PCs are free to come back any time that day after a few minutes and try to attack the now unbuffed wizard.</p><p></p><p>You are only making retreat in general imposible, for any reason.</p><p></p><p></p><p>No, they won't. </p><p></p><p>A nemesis often will. If most encounters are with your nemesis, you run a very strange game. Most random encounters won't, or those PCs meet as they try do something like sneak into a castle to rescue a princess. Run through a published module some time and see how many of the encounters the NPCs know, within a couple of minutes, that the PCs are comming.</p><p></p><p></p><p>My bad, one wasted feat.</p><p></p><p></p><p>2 feats and 4 spells to be effective even after they normally would have run out of spells. That is what to a 12 level wizard?</p><p></p><p>This does not use up an 6th level spells for disintegrate.</p><p>He still has at least 2 more spell slots for fireballs.</p><p>He could have a wand of fireball and use charges off that as neccessary.</p><p></p><p>The archer wizard is much more effective over the long run, only using spells as needed, on tough encounters. Are you going to laugh off 40 damage 16 times? More fool you. While your fireball throwing friend is destroying hordes of goblins, I pick off a few and let every one else in the party do the same. If the goblins look like a threat, I let loose with a fireball or five. When we have our 5th combat in the day, your friend is well out of spells and I hardly breathing hard.</p><p></p><p></p><p>Read detect magic. You can see aura through up to 3 feet of organic material, a foot of stone, or a inch of common metal. Don't know if there is a person on the other side of the door: use detect magic. You will see their buffs (since the obviously know you are comming) and any magical equipment they have.</p><p></p><p>And you can avoid a whole lot of magical traps. 500xp after several adventures is a small price to pay.</p><p></p><p></p><p></p><p>I will and so will every person I have ever seen play a wizard of 10th level or better. If your experience tells you players won't pay this cost for such an ability, MY experience tells me you are playing with inexperienced or paranoid players.</p><p></p><p>On average, given the number of creatures that can cast dispel or greater dispelling, you will go many encounters before you hit another creature/character that has it. Uncertainty is part of adventuring. You might die tommorrow, why worry about relatively small things like minor quantities of xp? If it happens more often than the player wants to deal with (because of DM tatics most likely), they can stop paying the 1000xp. Can you say the same of losing items? I sunder your pretty +5 flamming burst bow, you are out a lot more than a dispelling cost me.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 920265, member: 6239"] And the wizard wouldn't let them run to heal up and try again. All you are saying is kill them all. PCs had better never lose a fight in your game. If the wizard can cast scrying, he will get attacked in the middle of casting the spell. Ya for the PCs. The smart thing for the wizard would be to kill them right away or get to better defended position. PCs are free to come back any time that day after a few minutes and try to attack the now unbuffed wizard. You are only making retreat in general imposible, for any reason. No, they won't. A nemesis often will. If most encounters are with your nemesis, you run a very strange game. Most random encounters won't, or those PCs meet as they try do something like sneak into a castle to rescue a princess. Run through a published module some time and see how many of the encounters the NPCs know, within a couple of minutes, that the PCs are comming. My bad, one wasted feat. 2 feats and 4 spells to be effective even after they normally would have run out of spells. That is what to a 12 level wizard? This does not use up an 6th level spells for disintegrate. He still has at least 2 more spell slots for fireballs. He could have a wand of fireball and use charges off that as neccessary. The archer wizard is much more effective over the long run, only using spells as needed, on tough encounters. Are you going to laugh off 40 damage 16 times? More fool you. While your fireball throwing friend is destroying hordes of goblins, I pick off a few and let every one else in the party do the same. If the goblins look like a threat, I let loose with a fireball or five. When we have our 5th combat in the day, your friend is well out of spells and I hardly breathing hard. Read detect magic. You can see aura through up to 3 feet of organic material, a foot of stone, or a inch of common metal. Don't know if there is a person on the other side of the door: use detect magic. You will see their buffs (since the obviously know you are comming) and any magical equipment they have. And you can avoid a whole lot of magical traps. 500xp after several adventures is a small price to pay. I will and so will every person I have ever seen play a wizard of 10th level or better. If your experience tells you players won't pay this cost for such an ability, MY experience tells me you are playing with inexperienced or paranoid players. On average, given the number of creatures that can cast dispel or greater dispelling, you will go many encounters before you hit another creature/character that has it. Uncertainty is part of adventuring. You might die tommorrow, why worry about relatively small things like minor quantities of xp? If it happens more often than the player wants to deal with (because of DM tatics most likely), they can stop paying the 1000xp. Can you say the same of losing items? I sunder your pretty +5 flamming burst bow, you are out a lot more than a dispelling cost me. [/QUOTE]
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Shortened buff spell durations: Good or bad?
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