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General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
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<blockquote data-quote="LokiDR" data-source="post: 921484" data-attributes="member: 6239"><p>You aren't reading what I am writing. I never said the wiz was standing there drooling. Minions, deffensible position, or an entirely different location. You also forget the arrogance many wizards have. </p><p></p><p>If the buffed wizard does go after them, he may well be falling into a trap. Dim door in front of them and he might be attacked from both sides.</p><p></p><p></p><p>CotSQ had similar set-ups. It never stopped my group from trouncing them.</p><p></p><p></p><p>So having a good archer isn't useful for a party of adventures.</p><p></p><p></p><p></p><p>I have the option of using hold monsters if the cloud giants if it becomes a problem or we face another one in the same day. You don't have the option of decent archery. If we face lots of weak encounters, I will fare far better than a wizard should. That is the point about long term buffs.</p><p></p><p></p><p></p><p>"...because not all D&D campaigns are the same" That is WHY I use probablity. The more creatures that have dispel, the more likely it will be used. I am talking about the rules as a whole, not a specific campaign.</p><p></p><p>Permancy is my personal beef with long term buffs, right up there below Persistant spell. I don't like them because I know they can be abused and are one more thing that makes a caster more apealing than non-casters. I know because I have broken them, over and over.</p><p></p><p>I won't convince anyone by saying it over and over, so I won't bother any more. Everyone gets to form thier own opinion and that is what makes this game, and these boards, fun.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 921484, member: 6239"] You aren't reading what I am writing. I never said the wiz was standing there drooling. Minions, deffensible position, or an entirely different location. You also forget the arrogance many wizards have. If the buffed wizard does go after them, he may well be falling into a trap. Dim door in front of them and he might be attacked from both sides. CotSQ had similar set-ups. It never stopped my group from trouncing them. So having a good archer isn't useful for a party of adventures. I have the option of using hold monsters if the cloud giants if it becomes a problem or we face another one in the same day. You don't have the option of decent archery. If we face lots of weak encounters, I will fare far better than a wizard should. That is the point about long term buffs. "...because not all D&D campaigns are the same" That is WHY I use probablity. The more creatures that have dispel, the more likely it will be used. I am talking about the rules as a whole, not a specific campaign. Permancy is my personal beef with long term buffs, right up there below Persistant spell. I don't like them because I know they can be abused and are one more thing that makes a caster more apealing than non-casters. I know because I have broken them, over and over. I won't convince anyone by saying it over and over, so I won't bother any more. Everyone gets to form thier own opinion and that is what makes this game, and these boards, fun. [/QUOTE]
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Shortened buff spell durations: Good or bad?
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