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General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 922616" data-attributes="member: 3146"><p><s></s></p><p><s></s></p><p><s>Actually, they still do. All spellcasters have spells <em>per day</em> not per 8 hour rest period. Consequently, spellcasters who want to have all day stat buffs have to either:</s></p><p><s>1. Prepare and cast such extended buffs at the beginning of the day. This prevents the slots from being available for other purposes that day.</s></p><p><s>2. Cast such extended buffs at the end of the day just before resting. This enables a character to potentially have the buffs AND a full spell preparation the next day. However, in order for wizards to do so they have to either know when the "next day" is in advance (fairly rare IME) or leave a high level slot empty for either preparing an extended buff if it isn't "the next day" or a full spell loadout when the wizard finds out that it is "the next day."</s></p><p><s></s></p><p><s>Sorcerors don't have to pay the opportunity cost in open slots to pull the trick off but wizards do and always will have to pay a significant opportunity cost in high level slots if they want to have multiply empowered extended buffs.</s></p><p><s></s></p><p><s></s></p><p><s></s></p><p><s>This is a common house rule but the mental stat buffs that appear in Tome and Blood all specifically state that they <strong><em>Do Not</em></strong> grant extra spell slots. If a house rule makes spells broken, it might be a good idea to change the house rule before changing the core rules.</s></p><p><s></s></p><p><s></s></p><p><s></s></p><p><s>This assumes that the PCs have the initiative and are engaged in a relatively stable and long-term quest. If the PCs are investigating adventures as they come to them on a short-term basis or are engaged in a long-term quest in which the initiative is not solely theirs but they need to engage for multiple consecutive big days, they cannot get around the need to spend multiple 8th or 9th level slots to have always on (or almost always on) triple empowered stat buffs.</s></p><p><s></s></p><p><s></s></p><p><s></s></p><p><s>You are clearly misinterpreting the argument. The argument is that the 20th level fighter relying upon a triple empowered extended bull's strength for his average +6 strength is more vulnerable to dispel magic than the 20th level fighter who spent a tiny fraction of his wealth on a +6 belt of giant strength. IMO, by the time a +6 statboost item is affordable, it is almost always a better deal than relying on spells. Heck, by the time a +4 statboost item is available, it's usually better than the buff spells.</s></p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 922616, member: 3146"] [s] Actually, they still do. All spellcasters have spells [i]per day[/i] not per 8 hour rest period. Consequently, spellcasters who want to have all day stat buffs have to either: 1. Prepare and cast such extended buffs at the beginning of the day. This prevents the slots from being available for other purposes that day. 2. Cast such extended buffs at the end of the day just before resting. This enables a character to potentially have the buffs AND a full spell preparation the next day. However, in order for wizards to do so they have to either know when the "next day" is in advance (fairly rare IME) or leave a high level slot empty for either preparing an extended buff if it isn't "the next day" or a full spell loadout when the wizard finds out that it is "the next day." Sorcerors don't have to pay the opportunity cost in open slots to pull the trick off but wizards do and always will have to pay a significant opportunity cost in high level slots if they want to have multiply empowered extended buffs. [b][/b] This is a common house rule but the mental stat buffs that appear in Tome and Blood all specifically state that they [b][i]Do Not[/i][/b][i][/i] grant extra spell slots. If a house rule makes spells broken, it might be a good idea to change the house rule before changing the core rules. [b][/b] This assumes that the PCs have the initiative and are engaged in a relatively stable and long-term quest. If the PCs are investigating adventures as they come to them on a short-term basis or are engaged in a long-term quest in which the initiative is not solely theirs but they need to engage for multiple consecutive big days, they cannot get around the need to spend multiple 8th or 9th level slots to have always on (or almost always on) triple empowered stat buffs. [b][/B] You are clearly misinterpreting the argument. The argument is that the 20th level fighter relying upon a triple empowered extended bull's strength for his average +6 strength is more vulnerable to dispel magic than the 20th level fighter who spent a tiny fraction of his wealth on a +6 belt of giant strength. IMO, by the time a +6 statboost item is affordable, it is almost always a better deal than relying on spells. Heck, by the time a +4 statboost item is available, it's usually better than the buff spells.[/s] [/QUOTE]
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Shortened buff spell durations: Good or bad?
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