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General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
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<blockquote data-quote="ruleslawyer" data-source="post: 928043" data-attributes="member: 1757"><p>Fair enough. RTEE is a bad example, though; part of the particular toughness of that module is that there's no time for party prep, so this applies to spells and item creation in general, not just to the all-day ability buffs.</p><p></p><p></p><p></p><p>Sorta true, but the examples you quoted apply on an encounter-to-encounter basis, not day-to-day.</p><p></p><p></p><p></p><p>My apologies; I misspoke myself. The point is that the PCs can always take a day out to buff prior to setting off. This has the side effect of annoying me as a DM, BTW, since it is pretty damaging to the pacing of an adventure. Perpetually having to catch PCs off guard is really irritating, too.</p><p></p><p></p><p></p><p>To be fair, I'm not really talking 7th level; I'm talking 12th+. At 7th level, you still run into problems with spell capacity and duration. </p><p></p><p></p><p></p><p>Well, here you're just reiterating your argument about spell slot expenditure. I pointed out why spell slot expenditure isn't really a big deal. The point is that paying 16,000 to 36,000 gp to avoid spell slot expenditure in <em>some cases</em> (i.e., those in which you don't have night-before prep time) should be a good deal, not clearly inferior.</p><p></p><p></p><p></p><p>See my point above. It's not that I think that spending the money on an item should be a no-brainer; that would be silly. It's that it should be a reasonable choice to spend on the item rather than just buffing for free.</p><p></p><p></p><p></p><p>Different situation. Wands of CLW are slightly suboptimal for parties with a single-classed cleric because of spontaneous casting, as it should be. For parties with bards, they <em>are</em> a superior alternative, well worth the gp cost.</p><p></p><p></p><p></p><p>The wizard will be; caster level and spell DC issues, my friend.</p><p></p><p></p><p></p><p>Well, there you forfeit precious rogue levels for that spell capacity. Of course spells should be appropriate in that instance, and if anything, this combo is suboptimal, not broken! </p><p></p><p></p><p></p><p>Again, fighter/wizards are giving up a LOT of raw combat power in order to gain the synergy of fighting and spellcasting; the cost isn't just in terms of item vs. spell, but item vs. spell plus opportunity cost in fighter levels. As for the wizard casting haste on the fighter in combat: a) it's not a long-term buff, and as such clearly inferior to the boots in exactly the same way in which the new buff spells will be clearly inferior to the items. As you pointed out, no one seemed to have problems with wizards casting haste (a short-term buff) on the fighter; they shouldn't have problems with wizards using short-term buffs on party members.</p><p></p><p></p><p></p><p>As I pointed out, you may not be correct here. Picking up wizard levels to drop buffs on yourself as a rogue or fighter is pretty suboptimal. Why should the all-day ability buffs be an exception to this rule?</p><p></p><p></p><p></p><p>I wasn't suggesting that items always need to be better than spells, <em>all other things being equal</em>. I was suggesting that no-cost spells should not be able to substitute for costly items. Moreover, as noted above, items ARE better than spells in most of the above contexts, as is only appropriate. Why shouldn't it be the same for the stat buffs?</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 928043, member: 1757"] Fair enough. RTEE is a bad example, though; part of the particular toughness of that module is that there's no time for party prep, so this applies to spells and item creation in general, not just to the all-day ability buffs. Sorta true, but the examples you quoted apply on an encounter-to-encounter basis, not day-to-day. My apologies; I misspoke myself. The point is that the PCs can always take a day out to buff prior to setting off. This has the side effect of annoying me as a DM, BTW, since it is pretty damaging to the pacing of an adventure. Perpetually having to catch PCs off guard is really irritating, too. To be fair, I'm not really talking 7th level; I'm talking 12th+. At 7th level, you still run into problems with spell capacity and duration. Well, here you're just reiterating your argument about spell slot expenditure. I pointed out why spell slot expenditure isn't really a big deal. The point is that paying 16,000 to 36,000 gp to avoid spell slot expenditure in [i]some cases[/i] (i.e., those in which you don't have night-before prep time) should be a good deal, not clearly inferior. See my point above. It's not that I think that spending the money on an item should be a no-brainer; that would be silly. It's that it should be a reasonable choice to spend on the item rather than just buffing for free. Different situation. Wands of CLW are slightly suboptimal for parties with a single-classed cleric because of spontaneous casting, as it should be. For parties with bards, they [i]are[/i] a superior alternative, well worth the gp cost. The wizard will be; caster level and spell DC issues, my friend. Well, there you forfeit precious rogue levels for that spell capacity. Of course spells should be appropriate in that instance, and if anything, this combo is suboptimal, not broken! Again, fighter/wizards are giving up a LOT of raw combat power in order to gain the synergy of fighting and spellcasting; the cost isn't just in terms of item vs. spell, but item vs. spell plus opportunity cost in fighter levels. As for the wizard casting haste on the fighter in combat: a) it's not a long-term buff, and as such clearly inferior to the boots in exactly the same way in which the new buff spells will be clearly inferior to the items. As you pointed out, no one seemed to have problems with wizards casting haste (a short-term buff) on the fighter; they shouldn't have problems with wizards using short-term buffs on party members. As I pointed out, you may not be correct here. Picking up wizard levels to drop buffs on yourself as a rogue or fighter is pretty suboptimal. Why should the all-day ability buffs be an exception to this rule? I wasn't suggesting that items always need to be better than spells, [i]all other things being equal[/i]. I was suggesting that no-cost spells should not be able to substitute for costly items. Moreover, as noted above, items ARE better than spells in most of the above contexts, as is only appropriate. Why shouldn't it be the same for the stat buffs? [/QUOTE]
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