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General Tabletop Discussion
*Pathfinder & Starfinder
Shortened buff spell durations: Good or bad?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 933001" data-attributes="member: 3146"><p>OK, with odd ability scores, there is a 75% chance for a nonmodified stat buff to be as good or better than a +4 item.</p><p></p><p>With even ability scores, there is only a 50% chance for the 2nd level spell to be as good or better than a +4 item.</p><p></p><p>Whether odd or even ability scores are more common will depend upon your character generation method and character level, (Iconic spread characters will tend to have odd stats from levels 1-3 and 8-11; 28 point characters will more commonly have odd scores from levels 4-7 and 12-15; etc). </p><p></p><p></p><p></p><p>I think then we also disagree on the nature of typical adventures. IME, the "day 0 or day 1?" problem and the "day 2, 3, 4, 5 and 6" factor prevent the slot cost from commonly being negligible. I figure the ability to be super buffed to be an inherent mitigating factor for the difficulty one day adventures where the party knows the day of their coming combat in advance and has time to prepare.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 933001, member: 3146"] OK, with odd ability scores, there is a 75% chance for a nonmodified stat buff to be as good or better than a +4 item. With even ability scores, there is only a 50% chance for the 2nd level spell to be as good or better than a +4 item. Whether odd or even ability scores are more common will depend upon your character generation method and character level, (Iconic spread characters will tend to have odd stats from levels 1-3 and 8-11; 28 point characters will more commonly have odd scores from levels 4-7 and 12-15; etc). [b][/B] I think then we also disagree on the nature of typical adventures. IME, the "day 0 or day 1?" problem and the "day 2, 3, 4, 5 and 6" factor prevent the slot cost from commonly being negligible. I figure the ability to be super buffed to be an inherent mitigating factor for the difficulty one day adventures where the party knows the day of their coming combat in advance and has time to prepare. [/QUOTE]
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Shortened buff spell durations: Good or bad?
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