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Shortening racial lifespans?
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<blockquote data-quote="Mercule" data-source="post: 5073677" data-attributes="member: 5100"><p>This. I can't stand that 3e & 4e elves don't still live for 1500+ years. Heck, my old campaign setting actually had a cataclysm like you're talking about to explain why elves only lived a piddly 1500 years rather than being effectively immortal. Of course, my elves have always been what 4e calls eladrin, so my view may be biased, there.</p><p></p><p>The 3e and 4e lifespans bother me considerably less for Eberron, so there's definitely a case for setting-specific alterations. It would still rub me very wrong to have elves and dwarves with effectively the same life expectancy as humans, though.</p><p></p><p>If I were a stakeholder in your game, my preference would be to have the cataclysm about 500 years ago and use the 4e lifespans. That'd take care of even elven parental concerns, but have it recent enough to still affect humans. </p><p></p><p>The Crusades were 500-800 years ago (off the top of my head) and they are arguably still impacting international politics. If you throw magic into the mix, with a more significant cataclysm, some longer-lived (via magical extension, potentially) human movers and shakers just to slow down the culture, etc. and it should work pretty well without completely killing an significant racial feature.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5073677, member: 5100"] This. I can't stand that 3e & 4e elves don't still live for 1500+ years. Heck, my old campaign setting actually had a cataclysm like you're talking about to explain why elves only lived a piddly 1500 years rather than being effectively immortal. Of course, my elves have always been what 4e calls eladrin, so my view may be biased, there. The 3e and 4e lifespans bother me considerably less for Eberron, so there's definitely a case for setting-specific alterations. It would still rub me very wrong to have elves and dwarves with effectively the same life expectancy as humans, though. If I were a stakeholder in your game, my preference would be to have the cataclysm about 500 years ago and use the 4e lifespans. That'd take care of even elven parental concerns, but have it recent enough to still affect humans. The Crusades were 500-800 years ago (off the top of my head) and they are arguably still impacting international politics. If you throw magic into the mix, with a more significant cataclysm, some longer-lived (via magical extension, potentially) human movers and shakers just to slow down the culture, etc. and it should work pretty well without completely killing an significant racial feature. [/QUOTE]
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