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General Tabletop Discussion
*Pathfinder & Starfinder
Shot on the Run, Manyshot and stuff :)
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<blockquote data-quote="Zaruthustran" data-source="post: 1150519" data-attributes="member: 1457"><p>Er... you're right. Manyshot is, I guess, a miscelaneous standard action not on this table:</p><p></p><p>Standard Action Attack of</p><p>Opportunity1 </p><p>Attack (melee) No </p><p>Attack (ranged) Yes </p><p>Attack (unarmed) Yes </p><p>Activate a magic item other than a potion or oil No </p><p>Aid another Maybe2 </p><p>Bull rush No </p><p>Cast a spell (1 standard action casting time) Yes </p><p>Concentrate to maintain an active spell No </p><p>Dismiss a spell No </p><p>Draw a hidden weapon (see Sleight of Hand skill) No </p><p>Drink a potion or apply an oil Yes </p><p>Escape a grapple No </p><p>Feint No </p><p>Light a torch with a tindertwig Yes </p><p>Lower spell resistance No </p><p>Make a dying friend stable (see Heal skill) Yes </p><p>Overrun No </p><p>Read a scroll Yes </p><p>Ready (triggers a standard action) No </p><p>Sunder a weapon (attack) Yes </p><p>Sunder an object (attack) Maybe3 </p><p>Total defense No </p><p>Turn or rebuke undead No </p><p>Use extraordinary ability No </p><p>Use skill that takes 1 action Usually </p><p>Use spell-like ability Yes </p><p>Use supernatural ability No </p><p></p><p>If you don't treat manyshot like a ranged attack action, then you don't treat manyshot as a ranged attack action. </p><p></p><p>But then you might run into other problems.</p><p></p><p>How does your Dex modifier work with Manyshot? Dex modifiers are used for "Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons." Fortunately, the text for Manyshot says "Both arrows use the same attack roll". So you get to add your Dex, even though the attack roll you just made isn't from an attack action.</p><p></p><p>But still... I agree that this baloney is sliced a little too thin. </p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1150519, member: 1457"] Er... you're right. Manyshot is, I guess, a miscelaneous standard action not on this table: Standard Action Attack of Opportunity1 Attack (melee) No Attack (ranged) Yes Attack (unarmed) Yes Activate a magic item other than a potion or oil No Aid another Maybe2 Bull rush No Cast a spell (1 standard action casting time) Yes Concentrate to maintain an active spell No Dismiss a spell No Draw a hidden weapon (see Sleight of Hand skill) No Drink a potion or apply an oil Yes Escape a grapple No Feint No Light a torch with a tindertwig Yes Lower spell resistance No Make a dying friend stable (see Heal skill) Yes Overrun No Read a scroll Yes Ready (triggers a standard action) No Sunder a weapon (attack) Yes Sunder an object (attack) Maybe3 Total defense No Turn or rebuke undead No Use extraordinary ability No Use skill that takes 1 action Usually Use spell-like ability Yes Use supernatural ability No If you don't treat manyshot like a ranged attack action, then you don't treat manyshot as a ranged attack action. But then you might run into other problems. How does your Dex modifier work with Manyshot? Dex modifiers are used for "Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons." Fortunately, the text for Manyshot says "Both arrows use the same attack roll". So you get to add your Dex, even though the attack roll you just made isn't from an attack action. But still... I agree that this baloney is sliced a little too thin. -z [/QUOTE]
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Shot on the Run, Manyshot and stuff :)
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