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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1151395" data-attributes="member: 14214"><p>I'm confused. What exactly was your point? That the rules make no sense? Heh. Can you point out a single instance in the rules where anything makes sense? Forget combat - no facing, and delimited movements. Forget magic - magic making sense is an oxymoron if I ever heard one. Character generation? Potentially, until you realize you're talking about fictional characters that exist only on paper having personality - that makes no sense, now does it?</p><p></p><p>Of course, you could say that about drama and theatre, too, right?</p><p></p><p>Okay, I'll bite back my sarcastic tongue and stop the sarcasm.</p><p></p><p>Of course the rules make no sense - they are abstractions to allow fictional characters to do things that we see fictional characters 'in the movies' do. You want realism? Go hunting rhino with a bow and spear. </p><p></p><p>I.E. It's a game. The rule is balanced. Spring attack allows a melee fighter to do the exact same thing - move, attack, move. Shot on the Run allows you to move, shoot, move. Many shot allows you to shoot like you were Legolas of the Lord of the Rings movies. Whirlwind attack allows you to strike at multiple opponnents in melee, like Conan the Barbarian. These make sense, in so far as the game is emulating the movies, and are balanced in that you can't do both the move, attack, move and the 'attack everything' together.</p><p></p><p></p><p>And one last comment. Does it make any kind of sense to attempt to apply common sense and logic to the system of a game designed to allow fantasy combat between fictional characters in an a highly abstracted manner???</p><p></p><p>That's like saying a sci-fi novel has to fit within known realms of physics. It doesn't work, never has, never well.</p><p></p><p></p><p>So don't bring common sense to the table of fantasy gaming - it's as out of place as a knife at the OK Corral Gunfight.</p><p></p><p></p><p></p><p>Now if you want to talk house rules about making the game more realistic, I'd be happy to discuss such with you over in house rules. I don't like realism rules much, but I can understand them, see how to abuse them, and even ::gasp:: apply some form of logic to them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1151395, member: 14214"] I'm confused. What exactly was your point? That the rules make no sense? Heh. Can you point out a single instance in the rules where anything makes sense? Forget combat - no facing, and delimited movements. Forget magic - magic making sense is an oxymoron if I ever heard one. Character generation? Potentially, until you realize you're talking about fictional characters that exist only on paper having personality - that makes no sense, now does it? Of course, you could say that about drama and theatre, too, right? Okay, I'll bite back my sarcastic tongue and stop the sarcasm. Of course the rules make no sense - they are abstractions to allow fictional characters to do things that we see fictional characters 'in the movies' do. You want realism? Go hunting rhino with a bow and spear. I.E. It's a game. The rule is balanced. Spring attack allows a melee fighter to do the exact same thing - move, attack, move. Shot on the Run allows you to move, shoot, move. Many shot allows you to shoot like you were Legolas of the Lord of the Rings movies. Whirlwind attack allows you to strike at multiple opponnents in melee, like Conan the Barbarian. These make sense, in so far as the game is emulating the movies, and are balanced in that you can't do both the move, attack, move and the 'attack everything' together. And one last comment. Does it make any kind of sense to attempt to apply common sense and logic to the system of a game designed to allow fantasy combat between fictional characters in an a highly abstracted manner??? That's like saying a sci-fi novel has to fit within known realms of physics. It doesn't work, never has, never well. So don't bring common sense to the table of fantasy gaming - it's as out of place as a knife at the OK Corral Gunfight. Now if you want to talk house rules about making the game more realistic, I'd be happy to discuss such with you over in house rules. I don't like realism rules much, but I can understand them, see how to abuse them, and even ::gasp:: apply some form of logic to them :) [/QUOTE]
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