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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shot on the Run, Manyshot and stuff :)
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<blockquote data-quote="billd91" data-source="post: 1151503" data-attributes="member: 3400"><p>The trouble with this whole debate is the way it hinges on small details in the rules and semantics. An attack action taken with Shot on the Run, since you're moving your whole movement rate, is a standard action that happens to be required to be an attack (hence, it can't be a spell, magic item activation, or total defense). Manyshot is a standard action that's also clearly an attack (you make an attack roll with a ranged weapon). But, as clarified by Collins and Williams, it's not an 'attack' action. The end effects that the player sees are similar: shot on the run - you make 1 attack roll and can move your whole movement, multishot - you make 1 attack roll and can move your whole movement. The difference is, that 1 attack roll for multishot fires off >1 arrows and for shot on the run the movement can be broken up before and after the shot.</p><p></p><p>Edition 3.5 was supposed to help clarify the rules with respect to actions. In this case, I think it has failed to do so. I think defining Multishot as a standard action makes it reasonably clear that you can't use it as part of a full-round action or in conjunction with any other standard action during the round. I don't think that calling it a standard action makes it absolutely clear that it's not an 'attack' action since any attack you make when that's the only attack you make that round is also a standard action. </p><p></p><p>Saying you need an attack action for Shot on the Run and Spring Attack (and even Combat Expertise) makes it reasonably clear (especially if you've read the FAQs) that you can't use it with spell casting, total defense, and magic item activation, all of which are defined as distinct from attack actions.</p><p></p><p>Personally, since the only significant difference between Multishot as clarified by WotC and Multishot with Shot on the Run is the ability to segment the character's movement, I'll be allowing it in my game.</p></blockquote><p></p>
[QUOTE="billd91, post: 1151503, member: 3400"] The trouble with this whole debate is the way it hinges on small details in the rules and semantics. An attack action taken with Shot on the Run, since you're moving your whole movement rate, is a standard action that happens to be required to be an attack (hence, it can't be a spell, magic item activation, or total defense). Manyshot is a standard action that's also clearly an attack (you make an attack roll with a ranged weapon). But, as clarified by Collins and Williams, it's not an 'attack' action. The end effects that the player sees are similar: shot on the run - you make 1 attack roll and can move your whole movement, multishot - you make 1 attack roll and can move your whole movement. The difference is, that 1 attack roll for multishot fires off >1 arrows and for shot on the run the movement can be broken up before and after the shot. Edition 3.5 was supposed to help clarify the rules with respect to actions. In this case, I think it has failed to do so. I think defining Multishot as a standard action makes it reasonably clear that you can't use it as part of a full-round action or in conjunction with any other standard action during the round. I don't think that calling it a standard action makes it absolutely clear that it's not an 'attack' action since any attack you make when that's the only attack you make that round is also a standard action. Saying you need an attack action for Shot on the Run and Spring Attack (and even Combat Expertise) makes it reasonably clear (especially if you've read the FAQs) that you can't use it with spell casting, total defense, and magic item activation, all of which are defined as distinct from attack actions. Personally, since the only significant difference between Multishot as clarified by WotC and Multishot with Shot on the Run is the ability to segment the character's movement, I'll be allowing it in my game. [/QUOTE]
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Shot on the Run, Manyshot and stuff :)
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