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<blockquote data-quote="FireLance" data-source="post: 1777119" data-attributes="member: 3424"><p>Really? I question his min-max ability, then. Given that Manyshot imposes a -4 to -8 penalty to hit for the possibility of doing damage equal to 1 to 3 extra arrows, it can be even better than Power Attack. Assuming a Medium mighty (+2) composite longbow, that's +6.5 damage for -4 to hit, +13 damage for -6 to hit or +19.5 damage for -8 to hit. Give the bow an enhancement bonus and an energy or alignment property and you could be doing even more damage per arrow. And you only use a standard action, which means you can still move before or after your shot, and you make a single attack roll at your primary attack bonus, which synergizes very well with <em>true strike</em>. Admittedly, it is less effective against damage resistant enemies, but DR-bypassing ammunition is relatively cheap.</p><p></p><p>I've done up a quick and dirty analysis of Manyshot against a single ranged attack. It does ignore that extra damage from criticals and precision-based effects do not apply to the secondary arrows, but overall, optimally using Manyshot can increase your damage potential by about 70% if you face opponents whose AC are evenly distributed between 2 to 20 points higher than your best attack bonus (i.e. your base roll to hit is between 2 to 20). If your base roll to hit is evenly distributed between 5 to 15, optimally using Manyshot can still increase your average damage output by about 50%. Even if you don't apply Manyshot optimally and just Manyshot for 3, your damage potential increases by about 40% if your base roll to hit is between 5 to 15.</p><p></p><p>Manyshot will only be useless if your base roll to hit is always between 13 to 17.</p><p></p><p>Just as an interesting aside, I've also done a quick analysis of Manyshot against a full attack. It appears that Manyshot reduces your damage potential by about 20% on average for the privilege of making a move action.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1777119, member: 3424"] Really? I question his min-max ability, then. Given that Manyshot imposes a -4 to -8 penalty to hit for the possibility of doing damage equal to 1 to 3 extra arrows, it can be even better than Power Attack. Assuming a Medium mighty (+2) composite longbow, that's +6.5 damage for -4 to hit, +13 damage for -6 to hit or +19.5 damage for -8 to hit. Give the bow an enhancement bonus and an energy or alignment property and you could be doing even more damage per arrow. And you only use a standard action, which means you can still move before or after your shot, and you make a single attack roll at your primary attack bonus, which synergizes very well with [I]true strike[/I]. Admittedly, it is less effective against damage resistant enemies, but DR-bypassing ammunition is relatively cheap. I've done up a quick and dirty analysis of Manyshot against a single ranged attack. It does ignore that extra damage from criticals and precision-based effects do not apply to the secondary arrows, but overall, optimally using Manyshot can increase your damage potential by about 70% if you face opponents whose AC are evenly distributed between 2 to 20 points higher than your best attack bonus (i.e. your base roll to hit is between 2 to 20). If your base roll to hit is evenly distributed between 5 to 15, optimally using Manyshot can still increase your average damage output by about 50%. Even if you don't apply Manyshot optimally and just Manyshot for 3, your damage potential increases by about 40% if your base roll to hit is between 5 to 15. Manyshot will only be useless if your base roll to hit is always between 13 to 17. Just as an interesting aside, I've also done a quick analysis of Manyshot against a full attack. It appears that Manyshot reduces your damage potential by about 20% on average for the privilege of making a move action. [/QUOTE]
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