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<blockquote data-quote="BAW" data-source="post: 1845759" data-attributes="member: 17773"><p><strong>Your Calculations</strong></p><p></p><p>Now, during your calculations did you include such feats as rapid shot and improved rapid shot? The effect of Haste (I believe this does not stack with Manyshot) perhaps too? Or was it just to making an attack instead?</p><p></p><p>Many shot is a one-off attack with a penalty applied to your attack bonus.</p><p></p><p>To get 2 shots applies a -4 to hit (granted you can still do other things with your move action having attacked)</p><p></p><p>Using Rapid shot is a full attack action, giving you a -2 penalty on all your shots but a larger number of attack rolls (depending on BAB).</p><p></p><p>Rapid shot works out better than Manyshot because although you have a move-action left, you will cause less damage on average (you either completely hit or completely miss).</p><p></p><p>Manyshot x3 arrows: -8 </p><p>Rapid shot: 2 arrows at highest attack -2, 1 at -7 another at -12 (if applicable) etc.</p><p></p><p>And this is just with Rapid shot. As soon as Haste is applied or Improved Rapid shot, Many shot is usually a bad option.</p><p>It doesn't compare to a full attack. </p><p>It doesn't stack well with many of the feats archers take.</p><p>Problems with stacking Manyshot: Haste (not the extra attack anyway)</p><p> Shot on the Run</p><p> Improved critical (not the extra arrows)</p><p> Rapid shot (feat chain)</p><p></p><p>But, what it does do is allow a character using it to make a move-equivalent action and attack in a manner that could deal more damage than if that character didn't have the feat. I think Shot on the Run is more useful though, allowing for movement from a place of concealment to another while still attacking. Hence Manyshot is rarely the right option, unless that move-action is going to be used for something vital. It's a very debatable feat to take due to the circumstances that would make it a good option.</p><p></p><p>Why stacking the 2 would cause a problem I'm not sure (I haven't seen Greater Manyshot). A character would be much better off doing a fullattack than combining Shot on the Run and Manyshot. </p><p>I believe most of problem comes from good melee feats generally stacking and ranged ones not, with no reasonable explanation (apart from the rules say so).</p></blockquote><p></p>
[QUOTE="BAW, post: 1845759, member: 17773"] [b]Your Calculations[/b] Now, during your calculations did you include such feats as rapid shot and improved rapid shot? The effect of Haste (I believe this does not stack with Manyshot) perhaps too? Or was it just to making an attack instead? Many shot is a one-off attack with a penalty applied to your attack bonus. To get 2 shots applies a -4 to hit (granted you can still do other things with your move action having attacked) Using Rapid shot is a full attack action, giving you a -2 penalty on all your shots but a larger number of attack rolls (depending on BAB). Rapid shot works out better than Manyshot because although you have a move-action left, you will cause less damage on average (you either completely hit or completely miss). Manyshot x3 arrows: -8 Rapid shot: 2 arrows at highest attack -2, 1 at -7 another at -12 (if applicable) etc. And this is just with Rapid shot. As soon as Haste is applied or Improved Rapid shot, Many shot is usually a bad option. It doesn't compare to a full attack. It doesn't stack well with many of the feats archers take. Problems with stacking Manyshot: Haste (not the extra attack anyway) Shot on the Run Improved critical (not the extra arrows) Rapid shot (feat chain) But, what it does do is allow a character using it to make a move-equivalent action and attack in a manner that could deal more damage than if that character didn't have the feat. I think Shot on the Run is more useful though, allowing for movement from a place of concealment to another while still attacking. Hence Manyshot is rarely the right option, unless that move-action is going to be used for something vital. It's a very debatable feat to take due to the circumstances that would make it a good option. Why stacking the 2 would cause a problem I'm not sure (I haven't seen Greater Manyshot). A character would be much better off doing a fullattack than combining Shot on the Run and Manyshot. I believe most of problem comes from good melee feats generally stacking and ranged ones not, with no reasonable explanation (apart from the rules say so). [/QUOTE]
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