Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shot on the Run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Pendragon" data-source="post: 1847609" data-attributes="member: 707"><p>Sure I have. Like Spring Attack, a readied action is a good way to try and damage the Shot On The Run archer. But in that case you're not only giving up all your attacks for <em>one</em> attack at the archer, you're also gambling that the archer will continue in a consistant pattern for you to take advantage of. Remember that if you ready an action and that action doesn't happen, you lose your readied action.</p><p></p><p>This is, IMO, where tactics truly start to kick in in 3.x. Once you get to the point where the PCs and their foes have several different combat options, you need to start thinking several moves ahead. Readied Actions <em>can</em> trump Shot On The Run, but they're a gamble, and if Shot On The Run is used cleverly, will lose the ready-er more actions than they bring the archer damage.It's Shot On The Run because you can use it "on the run" i.e. you could use it to move between points of cover on an open field, taking a single shot and advancing every round, while remaining behind full cover.</p><p></p><p>I could see a case being made for "Shot On The Move" since running is a game term and, as you point out, you cannot run--as the game defines it--and use this feat. I don't know why it'd be called "Crapshoot" though, since it's a reliable and viable tactical feat.</p><p></p><p>Consider the archer behind the wall again. We'll call the archer behind the wall (with Shot On The Run) "Archer" and we'll call the opposing archer "Fighter."</p><p></p><p>Round 1: Archer steps out from behind cover, fires one arrow, ducks back behind the wall.</p><p>Round 1: Fighter readies an action to fire at Archer when he comes out from behind the wall.</p><p></p><p>Round 2: Archer takes a 5'-step out from cover...</p><p>Round 2: ...Fighter's readied action goes off, and he fires an arrow at Archer...</p><p>Round 2: ...and Archer fires off a full attack (using rapid shot, of course) at Fighter.</p><p></p><p>Round 3: Fighter fires a full attack at Archer.</p><p>Round 3: Archer fires a full attack at Fighter, 5'-steps back behind the wall.</p><p></p><p>Round 4: Fighter (figuring the archer is going to step back out and full attack him again, and not wanting to lose his full attack) delays.</p><p>Round 4: Archer steps out from behind cover, fires off one arrow, and ducks back behind the wall.</p><p>Round 4: Fighter curses and calls Archer's mother indecent names.</p><p></p><p>Shot On The Run isn't fantastic if you use it all the time. But then neither is Power Attack. But it's a fantastic tactical option that allows archers to use cover to a much greater advantage than they can without it.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1847609, member: 707"] Sure I have. Like Spring Attack, a readied action is a good way to try and damage the Shot On The Run archer. But in that case you're not only giving up all your attacks for [i]one[/i] attack at the archer, you're also gambling that the archer will continue in a consistant pattern for you to take advantage of. Remember that if you ready an action and that action doesn't happen, you lose your readied action. This is, IMO, where tactics truly start to kick in in 3.x. Once you get to the point where the PCs and their foes have several different combat options, you need to start thinking several moves ahead. Readied Actions [i]can[/i] trump Shot On The Run, but they're a gamble, and if Shot On The Run is used cleverly, will lose the ready-er more actions than they bring the archer damage.It's Shot On The Run because you can use it "on the run" i.e. you could use it to move between points of cover on an open field, taking a single shot and advancing every round, while remaining behind full cover. I could see a case being made for "Shot On The Move" since running is a game term and, as you point out, you cannot run--as the game defines it--and use this feat. I don't know why it'd be called "Crapshoot" though, since it's a reliable and viable tactical feat. Consider the archer behind the wall again. We'll call the archer behind the wall (with Shot On The Run) "Archer" and we'll call the opposing archer "Fighter." Round 1: Archer steps out from behind cover, fires one arrow, ducks back behind the wall. Round 1: Fighter readies an action to fire at Archer when he comes out from behind the wall. Round 2: Archer takes a 5'-step out from cover... Round 2: ...Fighter's readied action goes off, and he fires an arrow at Archer... Round 2: ...and Archer fires off a full attack (using rapid shot, of course) at Fighter. Round 3: Fighter fires a full attack at Archer. Round 3: Archer fires a full attack at Fighter, 5'-steps back behind the wall. Round 4: Fighter (figuring the archer is going to step back out and full attack him again, and not wanting to lose his full attack) delays. Round 4: Archer steps out from behind cover, fires off one arrow, and ducks back behind the wall. Round 4: Fighter curses and calls Archer's mother indecent names. Shot On The Run isn't fantastic if you use it all the time. But then neither is Power Attack. But it's a fantastic tactical option that allows archers to use cover to a much greater advantage than they can without it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Shot on the Run
Top