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<blockquote data-quote="Lord Pendragon" data-source="post: 1849870" data-attributes="member: 707"><p>I think my previous post made it fairly clear. The fighter loses attacks because he's forced to ready or delay to try and attack the archer. If he guesses what the archer's going to do correctly, they exchange an equal number of attacks. If the fighter guesses incorrectly, the archer winds up getting in more attacks.My scenario assumed two things. First, that the fighter and archer were facing off against each other. And second, that the fighter can't simply charge the archer's position. Perhaps there's a chasm there, or the archer's on a fortified wall. Or the archer has a fighter partymate with Hold The Line and a glaive. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The idea is that Shot On The Run allows the archer to make more attacks than the fighter.Not quite. Again, my scenario was showing the usefulness of the feat, assuming that the archer has party support. Solo, I will agree that it's not so good, exactly for the reasons you mention. The fighter can charge the archer's position, etc. etc.</p><p></p><p>But as the archer in a party, it's very good. And no, the "threat to be able to shoot the weak Archer alone" isn't enough to limit the archer's attacks. It's exactly by mixing in full attacks that the archer gains the advantage. He can't be successfully predicted, so he forces the fighter to lose attacks.Whoever said anything about doing "nothing" by himself? The archer is attacking the fighter every round!It ain't Power Attack with a greataxe, but so long as cover is available, it's a good feat. Thus far it's been my experience that such cover is usually available. YMMV.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1849870, member: 707"] I think my previous post made it fairly clear. The fighter loses attacks because he's forced to ready or delay to try and attack the archer. If he guesses what the archer's going to do correctly, they exchange an equal number of attacks. If the fighter guesses incorrectly, the archer winds up getting in more attacks.My scenario assumed two things. First, that the fighter and archer were facing off against each other. And second, that the fighter can't simply charge the archer's position. Perhaps there's a chasm there, or the archer's on a fortified wall. Or the archer has a fighter partymate with Hold The Line and a glaive. :) The idea is that Shot On The Run allows the archer to make more attacks than the fighter.Not quite. Again, my scenario was showing the usefulness of the feat, assuming that the archer has party support. Solo, I will agree that it's not so good, exactly for the reasons you mention. The fighter can charge the archer's position, etc. etc. But as the archer in a party, it's very good. And no, the "threat to be able to shoot the weak Archer alone" isn't enough to limit the archer's attacks. It's exactly by mixing in full attacks that the archer gains the advantage. He can't be successfully predicted, so he forces the fighter to lose attacks.Whoever said anything about doing "nothing" by himself? The archer is attacking the fighter every round!It ain't Power Attack with a greataxe, but so long as cover is available, it's a good feat. Thus far it's been my experience that such cover is usually available. YMMV. [/QUOTE]
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