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<blockquote data-quote="Thanee" data-source="post: 1850151" data-attributes="member: 478"><p>@Lord Pendragon: I just think, that the scenarios, which play up on the usefulness of SotR are extremely limited. Often you can have an almost equal effect by simply moving and shooting or shooting and moving.</p><p> </p><p> With doing "nothing" I was referring to making only a single attack each round, whereas the Fighter can do a full attack every round, thus is much more effective as a whole.</p><p> </p><p> If you assume, that the Archer and Fighter are facing off against each other, but in the same light assume, that it is not only them in the combat, then I must say, that these assumptions will almost never appear in a "realistic" scenario.</p><p> </p><p> If the Fighter is forced to ready, there must be nothing else he can do, because if there is, he won't ready. Thus he only ever loses attacks at the same rate as the Archer, who stays out of view for the time, because if not, the Fighter can shoot and ready again all within the same round. The loss you refer to is an artificial construct caused by the faulty assumptions (see above). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> And that's why I think SotR is bad, it might be cool in theory, but it fails to achieve that in practice.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1850151, member: 478"] @Lord Pendragon: I just think, that the scenarios, which play up on the usefulness of SotR are extremely limited. Often you can have an almost equal effect by simply moving and shooting or shooting and moving. With doing "nothing" I was referring to making only a single attack each round, whereas the Fighter can do a full attack every round, thus is much more effective as a whole. If you assume, that the Archer and Fighter are facing off against each other, but in the same light assume, that it is not only them in the combat, then I must say, that these assumptions will almost never appear in a "realistic" scenario. If the Fighter is forced to ready, there must be nothing else he can do, because if there is, he won't ready. Thus he only ever loses attacks at the same rate as the Archer, who stays out of view for the time, because if not, the Fighter can shoot and ready again all within the same round. The loss you refer to is an artificial construct caused by the faulty assumptions (see above). ;) And that's why I think SotR is bad, it might be cool in theory, but it fails to achieve that in practice. Bye Thanee [/QUOTE]
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