Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Shotgun Houserules...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pbartender" data-source="post: 711563" data-attributes="member: 7533"><p>In my D20Modern game, I've got a fellow who's carrying around a shotgun. The trouble is, shotguns have no advantages whatsoever. Compare it with the Winchester hunting rifle... the Winchester does as much or more damage, has three times the range, holds as much or more ammo, weighs less and costs less. Plus, shotguns deal -1 damage for every range increment past the first. Who'd ever want one?</p><p></p><p>I'd like to give shotguns some advantage. Here are some of my current ideas...</p><p></p><p>1. When using solid slugs, shotguns deal listed damage at the listed range increment, but with a critical range of 19-20. (And no damage reduction with increased range.)</p><p></p><p>Shot shells deal damage to every target within a cone. Normal damage is dealt out to the first range increment, with -1 dice every range increment thereafter. Targets make a Reflex Save (DC = Attack Roll) to take half damage.</p><p></p><p>For example, a Browning 10-gauge shotgun would deal damage in a cone 60' long and 60' wide. Any targets within 30' would take 2d10 damage, between 30' and 60' they would take 1d10, with a Ref Save for 1/2 damage. Past 60' no damage is dealt because the shot has run out of damage dice.</p><p></p><p>2. Solid Slugs fire using the stats in the Rulebook, but with no damage reduction with increased range. Shot shells must use autofire rules, but only use up a single shell, instead of 10 bullets.</p><p></p><p>3. Similar to Spycraft, shotguns can hit two adjacent targets. A "wide" target which takes up two adject squares (a car, a horse, or a 10' wide door, for example), takes double damage.</p><p></p><p>Any other ideas or suggestions?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 711563, member: 7533"] In my D20Modern game, I've got a fellow who's carrying around a shotgun. The trouble is, shotguns have no advantages whatsoever. Compare it with the Winchester hunting rifle... the Winchester does as much or more damage, has three times the range, holds as much or more ammo, weighs less and costs less. Plus, shotguns deal -1 damage for every range increment past the first. Who'd ever want one? I'd like to give shotguns some advantage. Here are some of my current ideas... 1. When using solid slugs, shotguns deal listed damage at the listed range increment, but with a critical range of 19-20. (And no damage reduction with increased range.) Shot shells deal damage to every target within a cone. Normal damage is dealt out to the first range increment, with -1 dice every range increment thereafter. Targets make a Reflex Save (DC = Attack Roll) to take half damage. For example, a Browning 10-gauge shotgun would deal damage in a cone 60' long and 60' wide. Any targets within 30' would take 2d10 damage, between 30' and 60' they would take 1d10, with a Ref Save for 1/2 damage. Past 60' no damage is dealt because the shot has run out of damage dice. 2. Solid Slugs fire using the stats in the Rulebook, but with no damage reduction with increased range. Shot shells must use autofire rules, but only use up a single shell, instead of 10 bullets. 3. Similar to Spycraft, shotguns can hit two adjacent targets. A "wide" target which takes up two adject squares (a car, a horse, or a 10' wide door, for example), takes double damage. Any other ideas or suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shotgun Houserules...
Top