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General Tabletop Discussion
*Dungeons & Dragons
Should 1D&D introduce silver standard for prices?
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<blockquote data-quote="Yaarel" data-source="post: 8841513" data-attributes="member: 58172"><p>An other poll about <a href="https://www.enworld.org/threads/homebrew-for-an-easy-realistic-economy-what-gp-conversion-rates-do-you-prefer.595530/#post-7267389" target="_blank">the D&D economy</a> preferred the two following values:</p><p></p><p><strong>1 gold piece = $100</strong></p><p><strong>1 silver piece = $10</strong></p><p><strong>1 copper piece = $1</strong></p><p>(38.7% of voters)</p><p></p><p>Alternatively:</p><p><strong>1 gold piece = $10</strong></p><p><strong>1 silver piece = $1</strong></p><p><strong>1 copper piece = 10¢</strong></p><p>(32.3% of voters)</p><p></p><p>Together, these two options represent 71% of the voters. The value of a gold piece is something like $100. Or precisely that depending on the standard size of the gold coin or gold armlet.</p><p></p><p>Heh, I hate to deal with pennies in reallife, and certainly dont want to deal with it fantasy! So, I myself strongly prefer the exchange rate of 1 copper piece = $1.</p><p></p><p>Additionally:</p><p>1 mithril piece = $1000</p><p></p><p>(For me, platinum feels too modern. Mithril is magically awesome. For mythological accuracy, adamantine − the ancient adamas − resembles a transparent sapphire crystal, and is actually an indestructable gem. Adamantine crystallizes irreversibly into a specific shape.)</p><p></p><p>Gold is ten times the value of silver: can happen. It can happen in certain premodern economies and in modern economies. Similarly, silver to copper. It is plausible. The round numbers are convenient. A gold piece is a $100 bill, a copper piece is a $1 bill. Use whichever bills make sense.</p><p></p><p></p><p></p><p>The point is, players can use todays reallife economy. For an actual realistic economy. If in realife, a high-quality handcrafted suit of full plate armor costs $3000, then it in gamesetting it costs 300 silver pieces or 30 gold pieces.</p><p></p><p>Money depends on the regional setting. But typically. The D&D economy is a magic economy. It isnt a medieval economy. The gamesetting uses magitech (magical technology) where we today use hitech to produce goods and services.</p><p></p><p>D&D players can participate in a realistic economy. How much money would you pay in reallife for a Potion of Healing? That is the price it costs in D&D in gold pieces. Depending on the setting, a Potion of Healing might be cutting-edge medical research, in which case it might cost hundreds of thousands of dollars. Or it might be more like a routine over-the-counter medication, in which case the Potions are $1 each. Either way, players can understand exactly why the item costs what it does. It is a realistic economy.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 8841513, member: 58172"] An other poll about [URL='https://www.enworld.org/threads/homebrew-for-an-easy-realistic-economy-what-gp-conversion-rates-do-you-prefer.595530/#post-7267389']the D&D economy[/URL] preferred the two following values: [B]1 gold piece = $100 1 silver piece = $10 1 copper piece = $1[/B] (38.7% of voters) Alternatively: [B]1 gold piece = $10 1 silver piece = $1 1 copper piece = 10¢[/B] (32.3% of voters) Together, these two options represent 71% of the voters. The value of a gold piece is something like $100. Or precisely that depending on the standard size of the gold coin or gold armlet. Heh, I hate to deal with pennies in reallife, and certainly dont want to deal with it fantasy! So, I myself strongly prefer the exchange rate of 1 copper piece = $1. Additionally: 1 mithril piece = $1000 (For me, platinum feels too modern. Mithril is magically awesome. For mythological accuracy, adamantine − the ancient adamas − resembles a transparent sapphire crystal, and is actually an indestructable gem. Adamantine crystallizes irreversibly into a specific shape.) Gold is ten times the value of silver: can happen. It can happen in certain premodern economies and in modern economies. Similarly, silver to copper. It is plausible. The round numbers are convenient. A gold piece is a $100 bill, a copper piece is a $1 bill. Use whichever bills make sense. The point is, players can use todays reallife economy. For an actual realistic economy. If in realife, a high-quality handcrafted suit of full plate armor costs $3000, then it in gamesetting it costs 300 silver pieces or 30 gold pieces. Money depends on the regional setting. But typically. The D&D economy is a magic economy. It isnt a medieval economy. The gamesetting uses magitech (magical technology) where we today use hitech to produce goods and services. D&D players can participate in a realistic economy. How much money would you pay in reallife for a Potion of Healing? That is the price it costs in D&D in gold pieces. Depending on the setting, a Potion of Healing might be cutting-edge medical research, in which case it might cost hundreds of thousands of dollars. Or it might be more like a routine over-the-counter medication, in which case the Potions are $1 each. Either way, players can understand exactly why the item costs what it does. It is a realistic economy. [/QUOTE]
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