Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 1D&D introduce silver standard for prices?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 8841606" data-attributes="member: 1210"><p>What does the real world price for precious metals have to do with D&D?</p><p></p><p>Depends on how the DM distributes treasure.</p><p></p><p>A couple of things here. First, you appear to be taking it as given that this is a good thing; and second, you appear to be taking it as given that 1. People pay attention to how much treasure weighs and how hard it is to carry, which seems to be frequently overlooked, and 2. Bags of holding and similar items aren't trivial to find, buy, make, or make a workable substitute for, which seems to be pretty frequently the case, at least in published adventures.</p><p></p><p>Again- is this a bad thing? If full plate is supposed to be hard to obtain at low levels, it seems like it taking 30 lbs of coins is in line with that.</p><p></p><p>It takes far more than a day to craft full plate.</p><p></p><p>If you want this to be the case, you don't need to change the value of anything except labor. Making the daily wage of an untrained hireling 1 cp and a trained hireling 2 cp seems to solve this one without any extra fiddling.</p><p></p><p>Until 5e's explicit valuation of labor came into play, I used to define the value of 1 gp as "enough money to feed a peasant (poorly) for a year". Make that explicit and you really establish the value of money in game. I feel like all the rest of the revaluation you're doing is a solution in search of a problem, but it's a matter of taste- if you like it, feel free. But I'm not a fan of imposing this kind of revaluation on other peoples' campaigns.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8841606, member: 1210"] What does the real world price for precious metals have to do with D&D? Depends on how the DM distributes treasure. A couple of things here. First, you appear to be taking it as given that this is a good thing; and second, you appear to be taking it as given that 1. People pay attention to how much treasure weighs and how hard it is to carry, which seems to be frequently overlooked, and 2. Bags of holding and similar items aren't trivial to find, buy, make, or make a workable substitute for, which seems to be pretty frequently the case, at least in published adventures. Again- is this a bad thing? If full plate is supposed to be hard to obtain at low levels, it seems like it taking 30 lbs of coins is in line with that. It takes far more than a day to craft full plate. If you want this to be the case, you don't need to change the value of anything except labor. Making the daily wage of an untrained hireling 1 cp and a trained hireling 2 cp seems to solve this one without any extra fiddling. Until 5e's explicit valuation of labor came into play, I used to define the value of 1 gp as "enough money to feed a peasant (poorly) for a year". Make that explicit and you really establish the value of money in game. I feel like all the rest of the revaluation you're doing is a solution in search of a problem, but it's a matter of taste- if you like it, feel free. But I'm not a fan of imposing this kind of revaluation on other peoples' campaigns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 1D&D introduce silver standard for prices?
Top