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General Tabletop Discussion
*Dungeons & Dragons
Should 1D&D introduce silver standard for prices?
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<blockquote data-quote="Clint_L" data-source="post: 8842596" data-attributes="member: 7035894"><p>I agree with this. Honestly, moving from a gold to a silver standard seems pointless to me - who cares about real world analogies in the fantasy setting? It's a wash in terms of actual gameplay.</p><p></p><p>The deeper issue is the treasure motivation, which lies deep in the heart of D&D. Back in the day, treasure was super important because it was how you gained most of your experience points. So I think the game started with a culture of treasure=winning, and that has kind of stuck around.</p><p></p><p>That said, obviously character development remains a key part of the game, and loot is one way to make your character better, through letting you purchase new equipment, spells/spell components, etc. So it remains a good story driver, but maybe doesn't need to be as central as it sometimes seems to be. I suppose that ultimately comes down to each table's preference.</p><p></p><p>And I have to admit that I am quite looking forward to the upcoming "Heists" book! (plus Heists are a situation where the weight of the coinage could well become a fun story element).</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8842596, member: 7035894"] I agree with this. Honestly, moving from a gold to a silver standard seems pointless to me - who cares about real world analogies in the fantasy setting? It's a wash in terms of actual gameplay. The deeper issue is the treasure motivation, which lies deep in the heart of D&D. Back in the day, treasure was super important because it was how you gained most of your experience points. So I think the game started with a culture of treasure=winning, and that has kind of stuck around. That said, obviously character development remains a key part of the game, and loot is one way to make your character better, through letting you purchase new equipment, spells/spell components, etc. So it remains a good story driver, but maybe doesn't need to be as central as it sometimes seems to be. I suppose that ultimately comes down to each table's preference. And I have to admit that I am quite looking forward to the upcoming "Heists" book! (plus Heists are a situation where the weight of the coinage could well become a fun story element). [/QUOTE]
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Community
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Should 1D&D introduce silver standard for prices?
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