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General Tabletop Discussion
*Dungeons & Dragons
Should 2014 Half Elves and Half Orcs be added to the 2025 SRD?
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<blockquote data-quote="Yaarel" data-source="post: 9414689" data-attributes="member: 58172"><p>When a Gnome and a Dragonborn have kids, one sibling can be the stats of one parent, and an other sibling can be the stats of the other parent. The choice is equal opportunity − and at least in this sense fully inclusive.</p><p></p><p></p><p></p><p>The amount of page count to present a system that can mix-and-match the mechanics of every player species, plus give advice for nonplayer species, might require more page count than is possible in the core Players Handbook.</p><p></p><p>Moreover, there will surely be options that are much better than other options, thus require future updates to rebalance various options. I have to admit the core rules remain more stable without species trait miscibility.</p><p></p><p>I think there is a way to present the mix system economically in the core rules, by species descriptions themselves dividing the traits into separable feats. But all of this requires serious scrutiny for balance before entering core rules.</p><p></p><p></p><p></p><p>I suspect a system for mixing species traits will eventually happen. In the mean time, the multispecies characters are central to the official setting lore. The narrative of multispecies is alive and well and everywhere. 2024 will make the lore for other multispecies characters even more prominent within the setting lore.</p><p></p><p>Because there is almost zero loss − mechanically − by deleting 2014 "Half Elf" mechanics, I see nothing lost.</p><p></p><p>The 2014 "Half" Elf, has Charisma +2, and +1 any two, an extra language and extra two skill. 2024 players can continue to create these characters now, utilizing either Human or Elf as the basis. Players can choose +2 Charisma and +1 any, or +1 to Charisma and any tw0. (The missing extra +1 any is the opposite of a salient species-defining trait.) There is virtually zero loss. The game continues with the socalled "Half" Elf characters with moreorless the same 2014 stats.</p><p></p><p>I cant cry for the "Half" Elf. Because it is alive and well and living in 2024.</p><p></p><p></p><p></p><p>Moreover, when seriously creating a 2024 Human-Elf character, I would use either Human or Elf as the mechanical chassis. If Human I would use the Human feat to select Magic Initiate to represent the Elf parentage. If Elf I would make sure the feat is nonmagical to represent the Human parentage.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9414689, member: 58172"] When a Gnome and a Dragonborn have kids, one sibling can be the stats of one parent, and an other sibling can be the stats of the other parent. The choice is equal opportunity − and at least in this sense fully inclusive. The amount of page count to present a system that can mix-and-match the mechanics of every player species, plus give advice for nonplayer species, might require more page count than is possible in the core Players Handbook. Moreover, there will surely be options that are much better than other options, thus require future updates to rebalance various options. I have to admit the core rules remain more stable without species trait miscibility. I think there is a way to present the mix system economically in the core rules, by species descriptions themselves dividing the traits into separable feats. But all of this requires serious scrutiny for balance before entering core rules. I suspect a system for mixing species traits will eventually happen. In the mean time, the multispecies characters are central to the official setting lore. The narrative of multispecies is alive and well and everywhere. 2024 will make the lore for other multispecies characters even more prominent within the setting lore. Because there is almost zero loss − mechanically − by deleting 2014 "Half Elf" mechanics, I see nothing lost. The 2014 "Half" Elf, has Charisma +2, and +1 any two, an extra language and extra two skill. 2024 players can continue to create these characters now, utilizing either Human or Elf as the basis. Players can choose +2 Charisma and +1 any, or +1 to Charisma and any tw0. (The missing extra +1 any is the opposite of a salient species-defining trait.) There is virtually zero loss. The game continues with the socalled "Half" Elf characters with moreorless the same 2014 stats. I cant cry for the "Half" Elf. Because it is alive and well and living in 2024. Moreover, when seriously creating a 2024 Human-Elf character, I would use either Human or Elf as the mechanical chassis. If Human I would use the Human feat to select Magic Initiate to represent the Elf parentage. If Elf I would make sure the feat is nonmagical to represent the Human parentage. [/QUOTE]
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Should 2014 Half Elves and Half Orcs be added to the 2025 SRD?
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