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Should 4th ed be point and level based?
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<blockquote data-quote="Gundark" data-source="post: 2708444" data-attributes="member: 6148"><p>Hmmm. I like point buy systems. However as has been pointed out they tend to take a very long time at character creation. I like class systems as they define the roles of the group. Maybe it's my mmorpgism coming out in me, but I like the roles of the party to be clear...point buy systems those lines are blury. Also with the long character creation time there is pressure for the PCs to survive encounters that they really shouldn't. I know this sounds stupid, but I like it when there is an element of danger...if the character takes a long time to create there is the idea "man this guy better last me given the time I invested to create him". This may be overtly stated or implied, but it that pressure is there on both the GMs and Players parts. I like the idea of point buys...but it would be hard to control given min-maxing, also creation time would be a nightmare for new players. Not that this doesn't happen with class based systems...Spycraft 2.0 is a good example...wow it's taken our group a long time to make the guys.</p></blockquote><p></p>
[QUOTE="Gundark, post: 2708444, member: 6148"] Hmmm. I like point buy systems. However as has been pointed out they tend to take a very long time at character creation. I like class systems as they define the roles of the group. Maybe it's my mmorpgism coming out in me, but I like the roles of the party to be clear...point buy systems those lines are blury. Also with the long character creation time there is pressure for the PCs to survive encounters that they really shouldn't. I know this sounds stupid, but I like it when there is an element of danger...if the character takes a long time to create there is the idea "man this guy better last me given the time I invested to create him". This may be overtly stated or implied, but it that pressure is there on both the GMs and Players parts. I like the idea of point buys...but it would be hard to control given min-maxing, also creation time would be a nightmare for new players. Not that this doesn't happen with class based systems...Spycraft 2.0 is a good example...wow it's taken our group a long time to make the guys. [/QUOTE]
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Should 4th ed be point and level based?
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