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Should 4th ed be point and level based?
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<blockquote data-quote="Zappo" data-source="post: 2709338" data-attributes="member: 633"><p>It should be just as it is now, except that stacking and conditional modifiers should be massively reduced. Bonus types should be reduced, unnamed bonuses should be eliminated, creation of new bonus types should be explicitly discouraged, and no bonus type should stack. For example, all spells and magic items should give a nonstacking "magical bonus" by default to whatever they affect; effects that give other bonuses should be rare and amply justified (an effect that physically creates a suit of steel armor could be an example). Similar design constraints should be placed on feats, class features, and so on.</p><p></p><p>This may seem like the usual gripe about bonuses, but I think that it would have a deeper effect on the game, curbing powergaming and forcing better mechanic design. IMO, instances where you have to count more than three or four modifiers should be rare.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2709338, member: 633"] It should be just as it is now, except that stacking and conditional modifiers should be massively reduced. Bonus types should be reduced, unnamed bonuses should be eliminated, creation of new bonus types should be explicitly discouraged, and no bonus type should stack. For example, all spells and magic items should give a nonstacking "magical bonus" by default to whatever they affect; effects that give other bonuses should be rare and amply justified (an effect that physically creates a suit of steel armor could be an example). Similar design constraints should be placed on feats, class features, and so on. This may seem like the usual gripe about bonuses, but I think that it would have a deeper effect on the game, curbing powergaming and forcing better mechanic design. IMO, instances where you have to count more than three or four modifiers should be rare. [/QUOTE]
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Should 4th ed be point and level based?
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