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General Tabletop Discussion
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Should 4th ed be point and level based?
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<blockquote data-quote="Acid_crash" data-source="post: 2711405" data-attributes="member: 16278"><p>When the 4e comes out, I want them to create the core system books as complete toolkit books. </p><p></p><p>* First, have your class and level system that most love which I don't. </p><p>* Second, have rules to turn the basic class/level system into a class/level system that uses character points to purchase abilities instead of just getting preset abilities/power.</p><p>* Third, have rules that are completely point based with no classes at all.</p><p></p><p>Me, I like Earthdawn. It does what I feel is the best way to handle levels and experience points. You have your Classes, each with unique abilities. You gain XP. You spend XP to increase your class abilities. Once so many of your class abilities meet a certain requirement, you can then gain your next level. Upon gaining your next level, you can gain new class abilities, all according on how you spend your XP. Of course the next rank always cost more XP than the previous, so it forced players to spend their XP wisely. </p><p></p><p>You get the class/level system, you get to spend your earned XP how you want on your abilities and skills, AND you get to customize which abilities you increase in power. You had to spend your XP to gain your next level, it wasn't just something you automaticaly got when you hit a special, certain number. It was the best combination of classes, levels, and spending character points in one system.</p><p></p><p>With this system, not all Fighters are the same, not all Barbarians would get the same Rage progression cuz one player might spend his XP in his Rage, and another might spend his XP on something else. </p><p></p><p>Another thing about Earthdawn was how they included Hit Points. Your HP did NOT increase automatically as you gain levels. You had to spend your earned XP to increase your HP rank. </p><p></p><p>If they would do something like this for D&D 4e, I'd be sold on D&D forever.</p></blockquote><p></p>
[QUOTE="Acid_crash, post: 2711405, member: 16278"] When the 4e comes out, I want them to create the core system books as complete toolkit books. * First, have your class and level system that most love which I don't. * Second, have rules to turn the basic class/level system into a class/level system that uses character points to purchase abilities instead of just getting preset abilities/power. * Third, have rules that are completely point based with no classes at all. Me, I like Earthdawn. It does what I feel is the best way to handle levels and experience points. You have your Classes, each with unique abilities. You gain XP. You spend XP to increase your class abilities. Once so many of your class abilities meet a certain requirement, you can then gain your next level. Upon gaining your next level, you can gain new class abilities, all according on how you spend your XP. Of course the next rank always cost more XP than the previous, so it forced players to spend their XP wisely. You get the class/level system, you get to spend your earned XP how you want on your abilities and skills, AND you get to customize which abilities you increase in power. You had to spend your XP to gain your next level, it wasn't just something you automaticaly got when you hit a special, certain number. It was the best combination of classes, levels, and spending character points in one system. With this system, not all Fighters are the same, not all Barbarians would get the same Rage progression cuz one player might spend his XP in his Rage, and another might spend his XP on something else. Another thing about Earthdawn was how they included Hit Points. Your HP did NOT increase automatically as you gain levels. You had to spend your earned XP to increase your HP rank. If they would do something like this for D&D 4e, I'd be sold on D&D forever. [/QUOTE]
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Should 4th ed be point and level based?
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