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Should 4th ed be point and level based?
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<blockquote data-quote="JoeGKushner" data-source="post: 2715339" data-attributes="member: 1129"><p>But those things aren't necessarily good things as automatic advancement of bab, saves and hit points is one of the things that is usually under attack from people who want NPCs who are skilled at something but don't have lots of hit points or bab.</p><p></p><p></p><p></p><p>I can agree with that. Point buy is time consuming. Templates and package deals are great ways to get things rolling though. I can see a level-point buy system with several example "classes" built to allow new players or time pressed players the get go right away.</p><p></p><p></p><p></p><p>But substutition levels are just one of the things that got me thinking about it. Why for example, do characters alone use hit dice based on class and everything else in the universe uses hit dice by type? </p><p></p><p></p><p></p><p></p><p>I can agree with some of the negatives of "point farming" but at the same time, there are some very useful background elements that are "disadvantages" that D&D still doesn't have like the good old DNPC, Hunted, and psychological limitations. Not necessarily all good or a perfect fit for the D&D mentallity, but it would certainly add more discussion as to how to role play your character and design background elements that is currently in the 3.5 engine.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2715339, member: 1129"] But those things aren't necessarily good things as automatic advancement of bab, saves and hit points is one of the things that is usually under attack from people who want NPCs who are skilled at something but don't have lots of hit points or bab. I can agree with that. Point buy is time consuming. Templates and package deals are great ways to get things rolling though. I can see a level-point buy system with several example "classes" built to allow new players or time pressed players the get go right away. But substutition levels are just one of the things that got me thinking about it. Why for example, do characters alone use hit dice based on class and everything else in the universe uses hit dice by type? I can agree with some of the negatives of "point farming" but at the same time, there are some very useful background elements that are "disadvantages" that D&D still doesn't have like the good old DNPC, Hunted, and psychological limitations. Not necessarily all good or a perfect fit for the D&D mentallity, but it would certainly add more discussion as to how to role play your character and design background elements that is currently in the 3.5 engine. [/QUOTE]
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Should 4th ed be point and level based?
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