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Should 5E Characters be MAD?
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<blockquote data-quote="delericho" data-source="post: 6047814" data-attributes="member: 22424"><p>Either they all should be MAD, or none of them should be. (Theoretically, you could have a case where some classes are MAD but get better class powers to compensate, but that didn't work so well in 3e.)</p><p></p><p>My preference would be for every class to have one primary stat, two secondary stats, and three tertiary stats. The primary should be tied in to the class's key abilities. The primary and secondaries should then all be tied in to various lesser abilities of the class. (Preferably, there should be no option allowing the player to only choose powers tied to a single score; that is, every Fighter must have some abilities tied to all three scores.)</p><p></p><p>The tertiary abilities wouldn't be tied into any of the <em>class</em> abilities, but they should remain useful to the <em>character</em>. The best way to do this is to have a wide set of things everyone can do, spread as evenly as possible across all 6 stats.</p><p></p><p>Oh, and it should probably be possible to customise classes to switch the primary stat for one of the secondaries, or to switch one of the secondaries for a tertiary.</p><p></p><p>For example:</p><p></p><p>The Fighter should by default have Str primary and Dex and Con secondary. Thus, the key Fighter ability (hitting and doing lots of damage) would be tied to Str, while the Fighter would also have lots of lesser abilities (various maneuvers and general badassery) tied to Str, Dex, and Con. There would be nothing tied to Int, Wis, or Cha in the default Fighter, beyond what everyone can do.</p><p></p><p>However, it should be possible to switch that key ability to use Dex or Con instead, while leaving Str as a secondary ability. Presumably, that would give you a Swashbuckler or Barbarian, or similar.</p><p></p><p>Additionally, it should also be possible to swap out the secondary role of Dex in favour of Cha (presumably to build a Warlord or similar), or swap Con for Int (for a Mageblade or similar). Or whatever other combinations are desired.</p><p></p><p>(At a guess, the martial-artist-type Monk would thus be Dex primary, Con and Wis secondary. With the option to switch to a Wis- or Con-based Monk as desired.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6047814, member: 22424"] Either they all should be MAD, or none of them should be. (Theoretically, you could have a case where some classes are MAD but get better class powers to compensate, but that didn't work so well in 3e.) My preference would be for every class to have one primary stat, two secondary stats, and three tertiary stats. The primary should be tied in to the class's key abilities. The primary and secondaries should then all be tied in to various lesser abilities of the class. (Preferably, there should be no option allowing the player to only choose powers tied to a single score; that is, every Fighter must have some abilities tied to all three scores.) The tertiary abilities wouldn't be tied into any of the [i]class[/i] abilities, but they should remain useful to the [i]character[/i]. The best way to do this is to have a wide set of things everyone can do, spread as evenly as possible across all 6 stats. Oh, and it should probably be possible to customise classes to switch the primary stat for one of the secondaries, or to switch one of the secondaries for a tertiary. For example: The Fighter should by default have Str primary and Dex and Con secondary. Thus, the key Fighter ability (hitting and doing lots of damage) would be tied to Str, while the Fighter would also have lots of lesser abilities (various maneuvers and general badassery) tied to Str, Dex, and Con. There would be nothing tied to Int, Wis, or Cha in the default Fighter, beyond what everyone can do. However, it should be possible to switch that key ability to use Dex or Con instead, while leaving Str as a secondary ability. Presumably, that would give you a Swashbuckler or Barbarian, or similar. Additionally, it should also be possible to swap out the secondary role of Dex in favour of Cha (presumably to build a Warlord or similar), or swap Con for Int (for a Mageblade or similar). Or whatever other combinations are desired. (At a guess, the martial-artist-type Monk would thus be Dex primary, Con and Wis secondary. With the option to switch to a Wis- or Con-based Monk as desired.) [/QUOTE]
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