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General Tabletop Discussion
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Should 5e classes be Complicated or Simple?
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<blockquote data-quote="hanez" data-source="post: 5772808" data-attributes="member: 82160"><p>So I've been drawn back to the Forums because of my hopes for 5e. Montes return along with the last statement by WOTC have given me hope for it. And I'm looking for a bit of change from my last Pathfinder campaign.</p><p></p><p>I wonder what peoples thoughts are on the quest for easy to learn and balanced game systems.</p><p></p><p>If you look at 4e, it is simple and easy to learn. All the classes follow the same template and they are much more balanced to eachother then previous editions. I personally thing there is a cost to this however.</p><p></p><p>One of my favorite game systems is Arcana Unearthed (or Arcana Evolved) by Monte. Its 3.5 based but largely expanded. Races have their own levels. Spells can be "heightened" or "diminished". Each class works quite differently, and classes have a lot of choice so that an Ice witch is considerably different then a Wind Witch. I could see the negatives here, its much harder to learn for newbies, its harder to make it balanced.</p><p></p><p>I guess one of the things 4e made me miss the most was that point when your friend does something in game and you say "You can do that?!", and you read his char sheet or talk about how he made that character because you didn't even know that thing was possible. Don't get me wrong there is something similar to that in 4e, but it really involves me asking "is that a daily or encounter power?" Theres less mystery about the power how it works, how you got it, because they all work in a similar way.</p><p></p><p>What do you think, do you miss classes that are completely different from eachother?</p></blockquote><p></p>
[QUOTE="hanez, post: 5772808, member: 82160"] So I've been drawn back to the Forums because of my hopes for 5e. Montes return along with the last statement by WOTC have given me hope for it. And I'm looking for a bit of change from my last Pathfinder campaign. I wonder what peoples thoughts are on the quest for easy to learn and balanced game systems. If you look at 4e, it is simple and easy to learn. All the classes follow the same template and they are much more balanced to eachother then previous editions. I personally thing there is a cost to this however. One of my favorite game systems is Arcana Unearthed (or Arcana Evolved) by Monte. Its 3.5 based but largely expanded. Races have their own levels. Spells can be "heightened" or "diminished". Each class works quite differently, and classes have a lot of choice so that an Ice witch is considerably different then a Wind Witch. I could see the negatives here, its much harder to learn for newbies, its harder to make it balanced. I guess one of the things 4e made me miss the most was that point when your friend does something in game and you say "You can do that?!", and you read his char sheet or talk about how he made that character because you didn't even know that thing was possible. Don't get me wrong there is something similar to that in 4e, but it really involves me asking "is that a daily or encounter power?" Theres less mystery about the power how it works, how you got it, because they all work in a similar way. What do you think, do you miss classes that are completely different from eachother? [/QUOTE]
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Should 5e classes be Complicated or Simple?
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