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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have a "default setting" and cosmology?
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<blockquote data-quote="Li Shenron" data-source="post: 5812732" data-attributes="member: 1465"><p>I really don't need default settings or cosmologies.</p><p></p><p>Just mention the (probable) existence of other planes, and mention <em>as examples</em> those planes who are almost always present in campaign settings or have spells based upon: ethereal, astral, shadows, heaven & hell, elemental planes. Maybe even a plane of mirrors and a plane of dreams, since they would be very easy to imagine by beginners and casual gamers.</p><p></p><p>All this info could go to the DMG, and even spells based on planes may be presented (in the introductory section of magic on the PHB) as "tentative explanations" for the PCs, while the DM can always later explain how/why they really work in the chosen campaign.</p><p></p><p>---------------------------</p><p></p><p>About the gods, just keep the PHB deities very generic and without a name, again make sure that they are only examples and the players can come up with their own Banjo if the DM allows, or (most probably) the DM has chosen beforehand what are the real gods in the setting.</p><p></p><p>Let's keep in mind that in 3e the deities were useful only to tell a Cleric character the following:</p><p></p><p>- alignment restrictions</p><p>- which domains she could choose from</p><p>- if she could either turn or rebuke undead</p><p>- her deity's favoured weapon, really useful for... 1 domain and 1 spell?</p><p>- fluff about religion, useful to generate a code of conduct</p><p></p><p>There is no way that someone could make a broken cleric if allowed to select all of the above freely*, instead of picking the PHB default combos. Hence there was/is no need to include a pantheon of a specific deity.</p><p></p><p>*and that would also last only as long as the group keeps playing without choosing a setting for themselves</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5812732, member: 1465"] I really don't need default settings or cosmologies. Just mention the (probable) existence of other planes, and mention [I]as examples[/I] those planes who are almost always present in campaign settings or have spells based upon: ethereal, astral, shadows, heaven & hell, elemental planes. Maybe even a plane of mirrors and a plane of dreams, since they would be very easy to imagine by beginners and casual gamers. All this info could go to the DMG, and even spells based on planes may be presented (in the introductory section of magic on the PHB) as "tentative explanations" for the PCs, while the DM can always later explain how/why they really work in the chosen campaign. --------------------------- About the gods, just keep the PHB deities very generic and without a name, again make sure that they are only examples and the players can come up with their own Banjo if the DM allows, or (most probably) the DM has chosen beforehand what are the real gods in the setting. Let's keep in mind that in 3e the deities were useful only to tell a Cleric character the following: - alignment restrictions - which domains she could choose from - if she could either turn or rebuke undead - her deity's favoured weapon, really useful for... 1 domain and 1 spell? - fluff about religion, useful to generate a code of conduct There is no way that someone could make a broken cleric if allowed to select all of the above freely*, instead of picking the PHB default combos. Hence there was/is no need to include a pantheon of a specific deity. *and that would also last only as long as the group keeps playing without choosing a setting for themselves [/QUOTE]
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Should 5e have a "default setting" and cosmology?
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