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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have a "default setting" and cosmology?
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<blockquote data-quote="boredgremlin" data-source="post: 5813099" data-attributes="member: 31646"><p>The problem is that your grossly exaggerating those problems. Say you have the "wood elven guards of west-woodydom" they have some specific woodsy powers and a brief description of what they do in west-woodydom on a daily basis. </p><p></p><p>Then WotC wants to bring out a pirate add-on set in tropical archipeligoes. </p><p></p><p>Does that mean the elves of woody-dom are doomed? Of course not. They are just specialist guards with terrain benefits at heart. </p><p></p><p>So WotC puts in a little paragraph in the pirate book that says " the woody-dom elf guard class in this setting instead gets the ability to breath water, sail better and perhaps influence or anticipate the weather. Nothing else changes." </p><p></p><p> There you go. They were bound by nothing about the fluff. </p><p></p><p>Or they make some evil elves in a supplement. </p><p></p><p>They write in "the woody-dom elf guards in this sort of campaign are slavers and wilderness bandits in their society rather then elves who guard the wild borders of their forest from evil. Everything else is the same. " </p><p></p><p></p><p></p><p></p><p></p><p>No the point is that I shouldnt have to. I already paid a lot of money for a large book with a good amount of useless crunch thats just going to be errata'd or altered later anyway. </p><p></p><p>So why cant they include 20 or 30 pages and a few world maps in the back of the book so i have a quick framework to use and try the game out with so i can see if i even like it before paying more money for a system i might hate? </p><p></p><p>Its a simple matter of value for my money. The core books should have every single thing I or anyone else might need to get in and play a few adventures without a bunch of extra work or expense.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 5813099, member: 31646"] The problem is that your grossly exaggerating those problems. Say you have the "wood elven guards of west-woodydom" they have some specific woodsy powers and a brief description of what they do in west-woodydom on a daily basis. Then WotC wants to bring out a pirate add-on set in tropical archipeligoes. Does that mean the elves of woody-dom are doomed? Of course not. They are just specialist guards with terrain benefits at heart. So WotC puts in a little paragraph in the pirate book that says " the woody-dom elf guard class in this setting instead gets the ability to breath water, sail better and perhaps influence or anticipate the weather. Nothing else changes." There you go. They were bound by nothing about the fluff. Or they make some evil elves in a supplement. They write in "the woody-dom elf guards in this sort of campaign are slavers and wilderness bandits in their society rather then elves who guard the wild borders of their forest from evil. Everything else is the same. " No the point is that I shouldnt have to. I already paid a lot of money for a large book with a good amount of useless crunch thats just going to be errata'd or altered later anyway. So why cant they include 20 or 30 pages and a few world maps in the back of the book so i have a quick framework to use and try the game out with so i can see if i even like it before paying more money for a system i might hate? Its a simple matter of value for my money. The core books should have every single thing I or anyone else might need to get in and play a few adventures without a bunch of extra work or expense. [/QUOTE]
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Community
General Tabletop Discussion
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Should 5e have a "default setting" and cosmology?
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