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General Tabletop Discussion
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Should 5e have a "default setting" and cosmology?
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<blockquote data-quote="Recidivism" data-source="post: 5813295" data-attributes="member: 51740"><p>I'd very much prefer if the default setting was kept to a minimum (not sure it's entirely possible to cut it all out).</p><p></p><p>As Kaodi demonstrated earlier in this thread, provide a pantheon of god archetypes for religion. If not that then I would provide several real-life pantheons: Greek, Norse, Egyptian.</p><p></p><p>I definitely prefer to use a pantheon in my games that players who aren't steeped in D&D mythos are familiar with. I can have a character in my game make a reference to the wrath of Ares, or the beauty of Aphrodite, and most people immediately understand the comment. No one knows the D&D pantheon(s) unless they've been playing for years, so those comments require explanations, and even then there isn't nearly the richness of a real mythos.</p><p></p><p>Feats and other powers that don't appear in setting-specific material should probably avoid referencing setting specific features. The god-specific feats are a good example of things I'd rather not see. References to the history of the races are less annoying, but I think it can be kept speculative rather than giving definitive information.</p><p></p><p>A good way to do this is [ironically] to introduce some sort of character, like Volo in the Forgotten Realms, who provides his interpretation of history or other controversial features. If the Player's Handbook has an introductory sidebar on Tieflings written by <Scholar X> that says that the Tieflings used to have this ancient empire that spanned the globe, well ... He could just be wrong.</p><p></p><p>Planes and other cosmology should be left out entirely. I've never felt a need to have this in any campaign except as a hinting at greater powers. Providing too much information on this is the quickest and easiest way to take all the mystery and sense of wonder out of it. Specifying that the Eladrin are fey and come from the Feywild was pretty inappropriate to me, as it basically sets up that travel between different planes of reality is trivial.</p></blockquote><p></p>
[QUOTE="Recidivism, post: 5813295, member: 51740"] I'd very much prefer if the default setting was kept to a minimum (not sure it's entirely possible to cut it all out). As Kaodi demonstrated earlier in this thread, provide a pantheon of god archetypes for religion. If not that then I would provide several real-life pantheons: Greek, Norse, Egyptian. I definitely prefer to use a pantheon in my games that players who aren't steeped in D&D mythos are familiar with. I can have a character in my game make a reference to the wrath of Ares, or the beauty of Aphrodite, and most people immediately understand the comment. No one knows the D&D pantheon(s) unless they've been playing for years, so those comments require explanations, and even then there isn't nearly the richness of a real mythos. Feats and other powers that don't appear in setting-specific material should probably avoid referencing setting specific features. The god-specific feats are a good example of things I'd rather not see. References to the history of the races are less annoying, but I think it can be kept speculative rather than giving definitive information. A good way to do this is [ironically] to introduce some sort of character, like Volo in the Forgotten Realms, who provides his interpretation of history or other controversial features. If the Player's Handbook has an introductory sidebar on Tieflings written by <Scholar X> that says that the Tieflings used to have this ancient empire that spanned the globe, well ... He could just be wrong. Planes and other cosmology should be left out entirely. I've never felt a need to have this in any campaign except as a hinting at greater powers. Providing too much information on this is the quickest and easiest way to take all the mystery and sense of wonder out of it. Specifying that the Eladrin are fey and come from the Feywild was pretty inappropriate to me, as it basically sets up that travel between different planes of reality is trivial. [/QUOTE]
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Should 5e have a "default setting" and cosmology?
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