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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="TwinBahamut" data-source="post: 5796431" data-attributes="member: 32536"><p>I don't need healing surges, exactly, but I certainly want something like them. I don't want healing to be dependent on divine magic and supernatural effects. I don't want the team to need a Cleric or magical item to function. At the same time, I don't want a team to be able to fight all day completely ignoring attrition because they have a good store of magic items. The healing surge system addresses all of that quite well. I even like how flavorful the mechanic can be, with the sense that characters can pull themselves back from the brink with enough time or motivation, but that their bodies still have physical limits and they can be pushed only so far.</p><p></p><p>I'd actually like to see more sub-systems layered onto the HP system like healing surges are. Something like an optional sub-system that makes the game more lethal in a controllable, balanced way, so that you can make the game grittier at all level ranges just by adding it in. Some optional subsystems to make the game more epic and crazy would also be fun. Bonus points to WotC if both systems are in as options and are compatible with each other, for those who want those games that are both gritty and epic.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5796431, member: 32536"] I don't need healing surges, exactly, but I certainly want something like them. I don't want healing to be dependent on divine magic and supernatural effects. I don't want the team to need a Cleric or magical item to function. At the same time, I don't want a team to be able to fight all day completely ignoring attrition because they have a good store of magic items. The healing surge system addresses all of that quite well. I even like how flavorful the mechanic can be, with the sense that characters can pull themselves back from the brink with enough time or motivation, but that their bodies still have physical limits and they can be pushed only so far. I'd actually like to see more sub-systems layered onto the HP system like healing surges are. Something like an optional sub-system that makes the game more lethal in a controllable, balanced way, so that you can make the game grittier at all level ranges just by adding it in. Some optional subsystems to make the game more epic and crazy would also be fun. Bonus points to WotC if both systems are in as options and are compatible with each other, for those who want those games that are both gritty and epic. [/QUOTE]
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Should 5E have Healing Surges?
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