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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="Nivenus" data-source="post: 5796673" data-attributes="member: 71756"><p>FWIW, I never actually said "realistic." It's verisimilitude, as I see it, rather than realism. Obviously priests IRL don't actually go around casting "cure minor wounds" on people. But I think that magic works best if it <em>feels</em> granular and meaningful. It's the same reason I'm not overly fond of settings where even a low to mid-level wizard's chores are as easy as casting a minor enchantment spell.</p><p></p><p>Granted, there are certain limits to this insofar as D&D is concerned, as spellcasting has always been portrayed as quite easy in D&D. But I think little bits and pieces like a cap on magical healing blend in quite nicely.</p><p></p><p></p><p></p><p>I actually prefer this to and would in my own system probably give healing spells as a mid to high-level reward, long after protection spells and the like have been already handed out. But that's obviously outside of normal for D&D and doesn't really mesh with the game's interpretation of magic.</p><p></p><p></p><p></p><p>Indeed. And I'm similarly cool with people not using surges if they'd rather not.</p><p></p><p>EDIT:</p><p></p><p>The idea of two hit point scales is not something I'd be opposed to at all and sounds pretty similar to what the original version of SW D20 had, with Wound Points and Vitality.</p><p></p><p>You could even do what that game did and have Wound Points equate to Constitution directly, with Hit Points / Vitality representing something more abstract or distinct from health.</p></blockquote><p></p>
[QUOTE="Nivenus, post: 5796673, member: 71756"] FWIW, I never actually said "realistic." It's verisimilitude, as I see it, rather than realism. Obviously priests IRL don't actually go around casting "cure minor wounds" on people. But I think that magic works best if it [I]feels[/I] granular and meaningful. It's the same reason I'm not overly fond of settings where even a low to mid-level wizard's chores are as easy as casting a minor enchantment spell. Granted, there are certain limits to this insofar as D&D is concerned, as spellcasting has always been portrayed as quite easy in D&D. But I think little bits and pieces like a cap on magical healing blend in quite nicely. I actually prefer this to and would in my own system probably give healing spells as a mid to high-level reward, long after protection spells and the like have been already handed out. But that's obviously outside of normal for D&D and doesn't really mesh with the game's interpretation of magic. Indeed. And I'm similarly cool with people not using surges if they'd rather not. EDIT: The idea of two hit point scales is not something I'd be opposed to at all and sounds pretty similar to what the original version of SW D20 had, with Wound Points and Vitality. You could even do what that game did and have Wound Points equate to Constitution directly, with Hit Points / Vitality representing something more abstract or distinct from health. [/QUOTE]
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Should 5E have Healing Surges?
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