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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="MooMan68" data-source="post: 5799145" data-attributes="member: 6688406"><p>I'm more interested in the question of how do you make Healing Surges optional and still have the game be balanced.</p><p></p><p>I'll be honest, I've never had a problem with the 3e healing system. I think mostly because I just never let the players craft magic items, so there was no ubiquitous wand of cure light wounds or backpacks full of healing potions.</p><p></p><p>If it was in the core, that would probably be a deal breaker for me. Even if I could find a way to stomach it, the rest of the players in my group would never tolerate it. It will be hard enough to convince them to try 5e in the first place. Upon hearing of 5e, most of them vowed never to touch it they felt so badly burned by 4e.</p><p></p><p>I'd like to see the system be set up so that no healing was necessary or assumed in combat.</p><p></p><p>To make it optional, you need to find a way to balance the addition.</p><p>One way is to let the monsters use it too -- which on one hand seems only fair, but on the other would lead to needlessly extended fights.</p><p></p><p>Another is to just say "If you add this system, then you need to make all encounters +2 CR (Or whatever)". Would that be sufficient?</p></blockquote><p></p>
[QUOTE="MooMan68, post: 5799145, member: 6688406"] I'm more interested in the question of how do you make Healing Surges optional and still have the game be balanced. I'll be honest, I've never had a problem with the 3e healing system. I think mostly because I just never let the players craft magic items, so there was no ubiquitous wand of cure light wounds or backpacks full of healing potions. If it was in the core, that would probably be a deal breaker for me. Even if I could find a way to stomach it, the rest of the players in my group would never tolerate it. It will be hard enough to convince them to try 5e in the first place. Upon hearing of 5e, most of them vowed never to touch it they felt so badly burned by 4e. I'd like to see the system be set up so that no healing was necessary or assumed in combat. To make it optional, you need to find a way to balance the addition. One way is to let the monsters use it too -- which on one hand seems only fair, but on the other would lead to needlessly extended fights. Another is to just say "If you add this system, then you need to make all encounters +2 CR (Or whatever)". Would that be sufficient? [/QUOTE]
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Should 5E have Healing Surges?
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