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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="elemek" data-source="post: 5799217" data-attributes="member: 91536"><p>Suppose hit points were divided into intervals of hp equal to some amount equivalent to the hp value of one healing surge, and unlimited healing effects such as wands and potions could not take your health above that interval. The intervals could be called wound levels, although they wouldn't correspond to any action penalties. </p><p></p><p>For instance, if your wound levels were 20 hp each, and you had four levels, you'd have 80 hp. If you took 25 points of damage, you couldn't normally be healed above 60 hp. If a big attack dropped you to 12 hp, you could be healed up to 20. Once you took a full day's rest, you'd be able to fill back up to 80. </p><p></p><p></p><p>As I understand healing surges, this is mechanically similar, but just puts the health from all your surges on one track. I think it's less elegant, and greatly inflates health totals, but it might look more natural to some people, since your health would be gradually depleted throughout the adventuring day.</p></blockquote><p></p>
[QUOTE="elemek, post: 5799217, member: 91536"] Suppose hit points were divided into intervals of hp equal to some amount equivalent to the hp value of one healing surge, and unlimited healing effects such as wands and potions could not take your health above that interval. The intervals could be called wound levels, although they wouldn't correspond to any action penalties. For instance, if your wound levels were 20 hp each, and you had four levels, you'd have 80 hp. If you took 25 points of damage, you couldn't normally be healed above 60 hp. If a big attack dropped you to 12 hp, you could be healed up to 20. Once you took a full day's rest, you'd be able to fill back up to 80. As I understand healing surges, this is mechanically similar, but just puts the health from all your surges on one track. I think it's less elegant, and greatly inflates health totals, but it might look more natural to some people, since your health would be gradually depleted throughout the adventuring day. [/QUOTE]
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Should 5E have Healing Surges?
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