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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5799284" data-attributes="member: 82106"><p>It doesn't seem quite the same to me Steve because there's no real LIMIT to a 3e party's healing resources. Sure, there's a sort of soft limit, but there's little reason to actually RATION how many wands of CLW you make. You could make 500 of them and eventually you'll use them up. There's not a lot of reason NOT to just push any and all extra treasure the party has that they aren't using for anything else today into healing wands/potions/whatever. They're nearly as fungible as gold anyway. Heck, healsticks would make a pretty decent currency for larger transactions, gold after all in D&D seems to exist in near infinite quantities and is likely to show up in big wads of treasure now and then. Healsticks have actual utility! </p><p></p><p>Beyond that though I can't imagine anyone considering HS to be 'gamist' in this sort of environment. Nothing ever felt more gamist to me than healbots and their paraphernalia.</p><p></p><p>HS worked fine, really. I agree, it seems like players hate transparent mechanics, but that makes me sad because transparent mechanics on the DM-side are exactly the right way to go. I have no desire to RUN an obtuse system ever again.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5799284, member: 82106"] It doesn't seem quite the same to me Steve because there's no real LIMIT to a 3e party's healing resources. Sure, there's a sort of soft limit, but there's little reason to actually RATION how many wands of CLW you make. You could make 500 of them and eventually you'll use them up. There's not a lot of reason NOT to just push any and all extra treasure the party has that they aren't using for anything else today into healing wands/potions/whatever. They're nearly as fungible as gold anyway. Heck, healsticks would make a pretty decent currency for larger transactions, gold after all in D&D seems to exist in near infinite quantities and is likely to show up in big wads of treasure now and then. Healsticks have actual utility! Beyond that though I can't imagine anyone considering HS to be 'gamist' in this sort of environment. Nothing ever felt more gamist to me than healbots and their paraphernalia. HS worked fine, really. I agree, it seems like players hate transparent mechanics, but that makes me sad because transparent mechanics on the DM-side are exactly the right way to go. I have no desire to RUN an obtuse system ever again. [/QUOTE]
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Should 5E have Healing Surges?
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